Enemy Masses (Standard) | Massive Crowds, RTS Formations for GPU Instancer Pro View on Asset Store (opens in new tab)

Package details

Latest version
2.0.6
Last updated
First released
Unity version
2022.3.62 or later
Package size
99.0 MB
Files
334
Favorites
124
Views in the past week
43

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Enemy Masses (Standard) | Massive Crowds, RTS Formations for GPU Instancer Pro

by Arawn (opens in new tab)

5.0 / 5 · 4 ratings

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Unleash massive enemy crowds. Create epic battles with thousands of units. Complete crowd management system incl. Game Creator 2 integration. The ultimate crowd solution powered by GPU Instancer Pro.

Price $59.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Enemy Masses (Standard) | Massive Crowds, RTS Formations for GPU Instancer Pro, 6 months Current $59.00; lowest $17.70; highest $59.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

Asset preview

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Enemy Masses (Standard) | Massive Crowds, RTS Formations for GPU Instancer Pro screenshot 1

Enemy Masses (Standard) | Massive Crowds, RTS Formations for GPU Instancer Pro screenshot 1

About this asset

===| 💬 DISCORD | 📖 DOCUMENTATION |===

  • Enemy Masses is a high-performance mass-agent controller for Unity: spawn and command large groups of units with formation movement, battle-style engagements, and crowd combat behaviors.
  • It is not a classic RTS base-building framework. Think battle simulation and unit control (more 'Total War battles' than 'Age of Empires economy').
  • What it solves
    • If you want hundreds or thousands of agents on screen, the usual 'one brain per GameObject' approach becomes expensive and messy. Enemy Masses centralizes control so you can build large-scale battles and swarms without rewriting your whole game architecture.
    • Create Enemy AI with 1 Click
    • Melee & Projectiles incl. VFX and Audio optimized for massive battle scenes
    • Makes GPU Instancer Pro easy usuable in your project
    • Server authorized multiplayer groundworks included (No Transport Solution implemented / No Multiplayer-ready UI)
  • What you can build
    • Enemy Masses is ideal for games where controlling and simulating groups is the core loop:
      • Battle simulation like 'Total War' style engagements (formations, factions, commands)
      • Horde / survival gameplay (zombie swarms, arena waves, vampire-survivors-like pressure)
      • Tactical squad control (select units, reposition, focus targets, retreat)
      • Large-scale PvE encounters (boss + minion armies, raid waves, battlefield scenarios)
      • Living world crowds (civilians roaming, guards, ambient populations)
      • Designed for competitve Multiplayer
  • Key features
    • Mass spawning: place units at start or spawn via trigger zones (waves, ambushes, encounters)
    • Selection and commands: click and drag box select, move and attack orders, multi-unit control
    • Formations: formation previews and structured group movement
    • Factions and battle simulation: faction-vs-faction fighting with configurable unit types
    • Combat positioning styles: swarm, queued attackers, formation-based spacing
    • Melee, Projectile, Status Effects and Heal system incl. Audio & VFX
    • Optional distance-based Hitboxes
    • Status effects: buffs, debuffs, crowd control (stun, slow, DOT, etc.) designed for scale
    • Projectiles: ranged combat support without heavy physics overhead
    • RTS camera and minimap tools: optional camera controller, efficient minimap, and Fog of War (Compute Shader)
    • Game Creator 2 support + Public API: use it visually or drive it by code
    • A* Pathfinding by Aron Granberg supported
    • Optional Flow Field Navigation
    • Optional 3D Volumetric Space Navigation
    • RTS AI - Play against the computer
    • Wall Climbing
    • Skill & Faction System
    • Dynamic Wall & Cover System

From the publisher's Asset Store listing.

Technical details

  • Supports Unity 2022.3 & newer
  • Choose between Unity Navmesh, Flow Field, or A* Pathfinding as Navigation System
  • RTS Controller (incl. Fog Of War)
  • Crowd Formations
  • Civil & Pedestrian AI
  • Waypoints & Free Roaming
  • Melee & Projectile System incl. Audio and VFX optimized for massive battle scenes
  • Spawn thousands of Enemies
  • 1 Click Enemy AI
  • Create Hack & Slay, Battle Simulations or Vampire Survivor Clones

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.4.1f1 Compatible Compatible Compatible Compatible
6000.4.0f1 Compatible Compatible Compatible Compatible
6000.3.10f1 Compatible Compatible Compatible Compatible
2022.3.62f2 Compatible Compatible Compatible Compatible

Requires Unity 2022.3 LTS or above.

Fog of War Shader (URP only) doesn't support HDRP / Built-In RP

As listed on the Asset Store.