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Package details
- Latest version
- 2.0.6
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 99.0 MB
- Files
- 334
- Favorites
- 124
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- 43
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- $2.95 on
Keywords
Enemy Masses (Standard) | Massive Crowds, RTS Formations for GPU Instancer Pro
Unleash massive enemy crowds. Create epic battles with thousands of units. Complete crowd management system incl. Game Creator 2 integration. The ultimate crowd solution powered by GPU Instancer Pro.
Price $59.00
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Enemy Masses (Standard) | Massive Crowds, RTS Formations for GPU Instancer Pro screenshot 1
About this asset
===| 💬 DISCORD | 📖 DOCUMENTATION |===
- Requires
- GPU Instancer Pro & Crowd Animation Addon
- Optional - The included Game Creator 2 Integration requires
- GC2 Core, Melee and Shooter
- Optional - The included Crystal Save Integration requires
- Enemy Masses is a high-performance mass-agent controller for Unity: spawn and command large groups of units with formation movement, battle-style engagements, and crowd combat behaviors.
- It is not a classic RTS base-building framework. Think battle simulation and unit control (more 'Total War battles' than 'Age of Empires economy').
- What it solves
- If you want hundreds or thousands of agents on screen, the usual 'one brain per GameObject' approach becomes expensive and messy. Enemy Masses centralizes control so you can build large-scale battles and swarms without rewriting your whole game architecture.
- Create Enemy AI with 1 Click
- Melee & Projectiles incl. VFX and Audio optimized for massive battle scenes
- Makes GPU Instancer Pro easy usuable in your project
- Server authorized multiplayer groundworks included (No Transport Solution implemented / No Multiplayer-ready UI)
- What you can build
- Enemy Masses is ideal for games where controlling and simulating groups is the core loop:
- Battle simulation like 'Total War' style engagements (formations, factions, commands)
- Horde / survival gameplay (zombie swarms, arena waves, vampire-survivors-like pressure)
- Tactical squad control (select units, reposition, focus targets, retreat)
- Large-scale PvE encounters (boss + minion armies, raid waves, battlefield scenarios)
- Living world crowds (civilians roaming, guards, ambient populations)
- Designed for competitve Multiplayer
- Key features
- Mass spawning: place units at start or spawn via trigger zones (waves, ambushes, encounters)
- Selection and commands: click and drag box select, move and attack orders, multi-unit control
- Formations: formation previews and structured group movement
- Factions and battle simulation: faction-vs-faction fighting with configurable unit types
- Combat positioning styles: swarm, queued attackers, formation-based spacing
- Melee, Projectile, Status Effects and Heal system incl. Audio & VFX
- Optional distance-based Hitboxes
- Status effects: buffs, debuffs, crowd control (stun, slow, DOT, etc.) designed for scale
- Projectiles: ranged combat support without heavy physics overhead
- RTS camera and minimap tools: optional camera controller, efficient minimap, and Fog of War (Compute Shader)
- Game Creator 2 support + Public API: use it visually or drive it by code
- A* Pathfinding by Aron Granberg supported
- Optional Flow Field Navigation
- Optional 3D Volumetric Space Navigation
- RTS AI - Play against the computer
- Wall Climbing
- Skill & Faction System
- Dynamic Wall & Cover System
From the publisher's Asset Store listing.
Technical details
- Supports Unity 2022.3 & newer
- Choose between Unity Navmesh, Flow Field, or A* Pathfinding as Navigation System
- RTS Controller (incl. Fog Of War)
- Crowd Formations
- Civil & Pedestrian AI
- Waypoints & Free Roaming
- Melee & Projectile System incl. Audio and VFX optimized for massive battle scenes
- Spawn thousands of Enemies
- 1 Click Enemy AI
- Create Hack & Slay, Battle Simulations or Vampire Survivor Clones
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.4.1f1 | Compatible | Compatible | Compatible | Compatible |
| 6000.4.0f1 | Compatible | Compatible | Compatible | Compatible |
| 6000.3.10f1 | Compatible | Compatible | Compatible | Compatible |
| 2022.3.62f2 | Compatible | Compatible | Compatible | Compatible |
Requires Unity 2022.3 LTS or above.
Fog of War Shader (URP only) doesn't support HDRP / Built-In RP
As listed on the Asset Store.