Activator Key – for Game Creator 2 View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.0.46 or later
Package size
1.5 MB
Files
36
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Activator Key – for Game Creator 2

by Zuppy (opens in new tab)

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Automatically checks the Key state at scene start to toggle objects on/off. Use it to activate new characters after events or display collected treasures in the player’s room.

Price $35.00

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Last 6 months

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Price history for Activator Key – for Game Creator 2, 6 months Current $35.00; lowest $35.00; highest $35.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Activator Key – for Game Creator 2 screenshot 1

Activator Key – for Game Creator 2 screenshot 1

About this asset

⭐️Activator Key – for Game Creator 2⭐️

  • Automatically toggles objects ON/OFF at scene start based on key states.
  • Say goodbye to complex condition setups!
  • Works seamlessly with Game Creator 2, making event and object management easier than ever.

🔧 Main Features

  • Includes custom Actions and Conditions for Game Creator 2.
  • Toggle any object automatically at scene start simply by switching a Key to True or False.

🚀 How to Use (Super Easy)

  • Attach EnableWhenKeyActive or DisableWhenKeyActive to your objects.
  • Create an Activator Key (ScriptableObject) and assign it to the component.
  • At the end of an event, just use the GC2 Action “Set Activator Key State” to change the key value!

→ That’s it! Objects will automatically switch ON or OFF depending on the key’s state.

🎮 Practical Examples

  • Activate the next event’s objects after the current one finishes.
  • Display treasures collected in a dungeon inside the player’s room.
  • Unlock new menu categories when items are obtained.

💡 With This One Tool

You no longer need complicated Conditions or Global Variable setups.

Simply flip a key, and your world reacts instantly.

The usage is very simple!

Please check the included ReadMe PDF for detailed instructions.🚀

From the publisher's Asset Store listing.

Technical details

  • Simple auto ON/OFF system — controlled by a GC2 Action.
  • Supports event branching based on Key state.
  • Includes a clear and beginner-friendly PDF guide.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.46f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.