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Package details
- Latest version
- 1.1.0
- Last updated
- First released
- Unity version
- 6000.5.6 or later
- Package size
- 472.7 MB
- Files
- 235
- Favorites
- 13
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Keywords
FluidWorld
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Fluid World is a global 3D real-time particle fluid simulation integrated with an infinite voxel-based terrain generation system.
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About this asset
FluidWorld: Advanced Fluid Physics Engine for Unity
FluidWorld is a GPU-accelerated physics simulation engine that combines Position-Based Material Point Method (PB-MPM) fluid simulation with integrated voxel terrain generation. The system handles hundreds of thousands of simultaneous particles in fully 3D volumetric simulation, representing a significant advancement over existing Unity Asset Store solutions.
High-Performance Simulation
- Hundreds of thousands of simultaneous particles in real-time
- Fully 3D volumetric physics with true three-dimensional behavior
- Global simulation space with intelligent particle culling for large worlds
- GPU-first architecture delivering substantial performance improvements over CPU-based systems
Advanced Material Physics
- Simultaneous simulation of 5 reference fluid types
- Water
- Snow
- Sand
- Elastic
- Visco-Elastic
- Real-time solid/particle interactions
- Position-Based Material Point Method implementation based on current particle simulation research
Integrated Voxel Terrain System
- Easy-to-use procedural terrain generation with GPU-accelerated Dual Contouring for smooth terrain geometry.
- Material exchange systems allowing fluids to become terrain and vice versa
- Infinite world generation with efficient chunk-based LOD management
Comprehensive Collision & Integration
- Terrain collision integration with generated voxel terrain
- Unity Collider support for existing physics objects
- Plug-and-play ready with minimal setup requirements
Development Focused Features
- Real-time simulation parameter adjustment and voxel graph editing
- Visual debugging tools & performance profiling
- Scriptable Object workflow
Intelligent Optimization
- Automatic particle culling for performance scaling
- Adaptive LOD systems with distance-based detail reduction
- Frustum culling for automatic visibility optimization
FluidWorld is the only Unity Asset Store solution that combines:
- Large-scale 3D particle simulation (100,000+ particles)
- Cutting-edge PB-MPM methodology with multi-material support
- Integrated voxel terrain with real-time fluid interaction
- Complete GPU acceleration with global simulation space
From the publisher's Asset Store listing.
Technical details
Key features include:
- Advanced Fluid Simulation: GPU-accelerated Position-Based Material Point Method physics supporting multiple customizable fluids
- Voxel-Based Terrain: Graph based terrain generation and modification using CSG operations
- Infinite World: Seamless infinite terrain generation and global fluid simulation with distance-based LOD and fluid culling
- Real-Time Interaction: Fluid manipulation and terrain sculpting with support for fluid/terrain and fluid/collider response
- Optimized Performance: Chunk-based simulation scheduling and highly configurable simulation parameters allow for varying simulation detail levels
- Particle-to-Voxel-to-Particle: Fluid states can be saved to and restored from the voxel grid for improved particle persistence
As a GPU-based simulation, a modern GPU is a requirement to get the best performance.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.5.6f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.