FluidWorld View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
6000.5.6 or later
Package size
472.7 MB
Files
235
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FluidWorld

by KiwiTech (opens in new tab)

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Fluid World is a global 3D real-time particle fluid simulation integrated with an infinite voxel-based terrain generation system.

Discount -34% Previous price $119.00 Price $79.00

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Price history

Last 6 months

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Price history for FluidWorld, 6 months Current $79.00; lowest $79.00; highest $119.00 in this period. $0 $100 $200 Jun Jul Aug Sep Oct Nov Version 1.1.0 released 14 Aug 2026 v1.1.0

Asset preview

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FluidWorld screenshot 1

FluidWorld screenshot 1

About this asset

FluidWorld: Advanced Fluid Physics Engine for Unity

FluidWorld is a GPU-accelerated physics simulation engine that combines Position-Based Material Point Method (PB-MPM) fluid simulation with integrated voxel terrain generation. The system handles hundreds of thousands of simultaneous particles in fully 3D volumetric simulation, representing a significant advancement over existing Unity Asset Store solutions.

High-Performance Simulation

  • Hundreds of thousands of simultaneous particles in real-time
  • Fully 3D volumetric physics with true three-dimensional behavior
  • Global simulation space with intelligent particle culling for large worlds
  • GPU-first architecture delivering substantial performance improvements over CPU-based systems

Advanced Material Physics

  • Simultaneous simulation of 5 reference fluid types
    • Water
    • Snow
    • Sand
    • Elastic
    • Visco-Elastic
  • Real-time solid/particle interactions
  • Position-Based Material Point Method implementation based on current particle simulation research

Integrated Voxel Terrain System

  • Easy-to-use procedural terrain generation with GPU-accelerated Dual Contouring for smooth terrain geometry.
  • Material exchange systems allowing fluids to become terrain and vice versa
  • Infinite world generation with efficient chunk-based LOD management

Comprehensive Collision & Integration

  • Terrain collision integration with generated voxel terrain
  • Unity Collider support for existing physics objects
  • Plug-and-play ready with minimal setup requirements

Development Focused Features

  • Real-time simulation parameter adjustment and voxel graph editing
  • Visual debugging tools & performance profiling
  • Scriptable Object workflow

Intelligent Optimization

  • Automatic particle culling for performance scaling
  • Adaptive LOD systems with distance-based detail reduction
  • Frustum culling for automatic visibility optimization

FluidWorld is the only Unity Asset Store solution that combines:

  • Large-scale 3D particle simulation (100,000+ particles)
  • Cutting-edge PB-MPM methodology with multi-material support
  • Integrated voxel terrain with real-time fluid interaction
  • Complete GPU acceleration with global simulation space

From the publisher's Asset Store listing.

Technical details

Key features include:

  • Advanced Fluid Simulation: GPU-accelerated Position-Based Material Point Method physics supporting multiple customizable fluids
  • Voxel-Based Terrain: Graph based terrain generation and modification using CSG operations
  • Infinite World: Seamless infinite terrain generation and global fluid simulation with distance-based LOD and fluid culling
  • Real-Time Interaction: Fluid manipulation and terrain sculpting with support for fluid/terrain and fluid/collider response
  • Optimized Performance: Chunk-based simulation scheduling and highly configurable simulation parameters allow for varying simulation detail levels
  • Particle-to-Voxel-to-Particle: Fluid states can be saved to and restored from the voxel grid for improved particle persistence

As a GPU-based simulation, a modern GPU is a requirement to get the best performance. 

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.6f1 Not listed Compatible Not listed

As listed on the Asset Store.