Predicted NavMesh Path Finder for PurrNet View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.4.5 or later
Package size
883 KB
Files
107
Favorites
7
Views in the past week
11

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Predicted NavMesh Path Finder for PurrNet

by TASKFORCE LABS (opens in new tab)

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Deterministic NavMesh pathfinding with PurrNet. Perfect sync across clients with minimal setup.

Discount -49% Previous price $49.00 Price $25.00

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Price history

Last 6 months

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Price history for Predicted NavMesh Path Finder for PurrNet, 6 months Current $25.00; lowest $25.00; highest $49.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

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About this asset

PredictedNavMeshPathFinder is a lightweight component that provides deterministic NavMesh pathfinding designed for PurrNet client-side prediction multiplayer projects.

It computes reliable paths inside the prediction loop without handling movement, giving you full control over how your characters or AI navigate.

This package is customizable for different genres — whether you’re building RTS units, RPG enemies, co-op AI, or competitive multiplayer characters. It’s ideal for any project that requires perfectly synchronized navigation across server and clients without desyncs, rubber-banding, or bandwidth waste.

Comes with a minimal usage example, debug gizmos, and clear documentation to get you started fast.

The demo of this asset uses Gridbox Prototype Materials by Ciathyza and Prototype Map by Huayna Picchu Studios under the 

  Standard Unity Asset Store EULA; see Third-Party Notices.txt file in package for details.

From the publisher's Asset Store listing.

Technical details

Technical details

  • Deterministic pathfinding — runs inside PurrNet’s prediction loop
  • Pure pathfinding only — no movement/rotation/animation, you stay in control
  • Lightweight & efficient — zero-alloc design with DisposableList storage
  • Customizable — agent types, area masks, corner tolerance, sample distances
  • Debug visualization — shows paths, corners, sampling, and next direction
  • Minimal API — StartPath() and TryGetNextPathDirection()
  • Compatible with all PurrNet projects — no Time.* dependencies
  • Source code included — well-documented and easy to extend

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.4.5f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.