Shooter 2 | Game Creator 2 View on Asset Store (opens in new tab)

Package details

Latest version
2.3.8
Last updated
First released
Unity version
6000.3.0 or later
Package size
20.0 MB
Files
254
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223
Views in the past week
99
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$39.99 on

Keywords

Shooter 2 | Game Creator 2

by Catsoft Works (opens in new tab)

4.4 / 5 · 19 ratings

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Create dynamic firearms and projectiles. Implement procedural aiming, manage different shooting modes, and build everything from pistols, rifles and guns to explosive rocket launchers and grenades.

Price $79.99

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Price history

Last 6 months

USD
Price history for Shooter 2 | Game Creator 2, 6 months Current $79.99; lowest $39.99; highest $79.99 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov Version 2.3.8 released 19 Aug 2026 v2.3.8

Asset preview

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Shooter 2 | Game Creator 2 screenshot 1

Shooter 2 | Game Creator 2 screenshot 1

About this asset

This module requires Unity 6.3+ and Game Creator 2 in order to work.

Create shooting mechanics has never been easier!

Create a Weapon asset and define the logic of your own custom arsenal. The Ammo and Reload assets let you customize both the projectile type(s) and reloading animations played by characters.

Create custom poses and aiming modes using the Sight asset. It includes automatic Inverse Kinematics and Forward Kinematics for humanoids for the most realistic (and easy to use!) procedural aiming system ever!

Configure how bones bend and move using procedural recoil, off-hand placement and aiming down-sights with perfect precision, while also choosing the amount of weapon sway for each individual scope.

You can create shooting mechanics for any kind of genre! Including third-person, first-person, side-scroll games and top-down shooters!

Use Game Creator's Visual Scripting tools to interact with the Shooter module and create the combat system of your dreams! Anywhere from slow and methodical survival games to fast bullet hells!

There's plenty of built-in weapons that serve as examples to learn from. Each one teaching a unique mechanic:

  • Assault Rifle: Full-automatic weapon with a holographic scope shader
  • Pistol: Semi-automatic gun that can get jammed
  • Bow: Charged weapon with kinematic projectiles
  • Flamethrower: Shoot a stream after charging
  • Minigun: Increases fire-rate while holding the trigger
  • Grenade: Area of effect weapon that fires after a timeout
  • Revolver: Reloading is done bullet-by-bullet that can be canceled
  • Sniper Rifle: Uses realistic ballistics and has an active-reload
  • Shotgun: Fires multiple projectiles per shot
  • Wand: Shoots at a target tracing an arc
  • Flashlight: Does not shoot but uses procedural motion to aim the light

All examples come with their own 3D models that you can use to experiment and create your own games.

Includes

  • Source code
  • Weapon Examples

Learning Resources

Discord | X | Youtube

From the publisher's Asset Store listing.

Technical details

Features

  • Weapons
  • Ammo
  • Reloads
  • Sights
  • Inverse Kinematics and Forward Kinematics rig
  • Procedural aiming, recoil and off-hand placement
  • 4 Projectile modes
  • Multiple weapon examples

Includes

  • Source Code
  • Compatible with all Game Creator modules
  • Ability to create any kind of range weapon

Shooter Documentation

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.6.0f1 Compatible Compatible Compatible Compatible
6000.5.8f1 Compatible Compatible Compatible Compatible
6000.3.0f1 Compatible Compatible Compatible Compatible

All included examples and learning materials use the Universal Render Pipeline (URP). If you plan to explore these samples out of the box, please select URP.

As listed on the Asset Store.