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- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.2.8 or later
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- 782 KB
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- 84
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Keywords
New Skills for MMORPG KIT ADDON
Expand your combat system with 10+ advanced skill mechanics including Chain Lightning, Lifesteal, Dash Strikes, Cluster Grenades, and Physics interactions.
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Last 6 months
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New Skills for MMORPG KIT ADDON screenshot 1
About this asset
🔓 MMORPG Kit is now Open Source
https://github.com/suriyun-mmorpg/UnityMultiplayerARPG_Core
The MMORPG Kit has been removed from the Unity Asset Store and is now available as an open-source project.
If you're looking for a more up-to-date and ready-to-use version, you can find a free version on Discord: https://discord.gg/CQBnJA9JU7
🚀 Take your MMORPG KIT combat to the next level!
This add-on provides a suite of Advanced Custom Damage Infos and Entities designed specifically for Suriyun's MMORPG KIT (2D/3D/Survival).
Forget basic projectiles and simple melee attacks. This pack introduces complex mechanics found in top-tier RPGs (like MOBA-style hooks, bouncing projectiles, and execution logic) without requiring you to modify the core engine code.
🎮 CORE FEATURES
1. Advanced Projectiles
- Chain Missile (Ricochet): Create skills like "Chain Lightning" or "Bouncing Shields". The projectile hits a target and automatically seeks the next nearby enemy.
- Multishot (Shotgun): Fire multiple projectiles in a cone spread pattern. Perfect for Archers and Gunners.
- Cluster Grenade: Throw a grenade that splits into multiple mini-explosives upon impact, dealing physics-based area damage.
2. Dynamic Physics & Crowd Control
- Pull / Hook: The classic "Get Over Here" mechanic. Drag enemies towards you with a server-authoritative physics lock.
- Instant Knockback: Melee attacks that physically push enemies away based on configurable force and deceleration.
- Black Hole (Pull Area): Spawn a vortex that continuously sucks enemies into its center (great for setting up AoE combos).
3. Movement Skills
- Dash Strike: A charge mechanic that dashes towards a target (or direction) and deals impact damage upon arrival.
- Backstep/Evasion: Tactical movement skills to dodge attacks while keeping the focus on the enemy.
4. Strategic Damage Logic
- Vampiric Strike (Lifesteal): Deals damage and heals the caster based on a percentage of the actual damage dealt (calculated server-side).
- Execute: Deals massive bonus damage if the target's HP is below a specific threshold (e.g., < 30%).
- Berserker: Risk-reward mechanic. Deals bonus damage if the attacker's HP is critically low.
From the publisher's Asset Store listing.
Technical details
- MMO Ready: All skills are coded to be Server-Authoritative. Logic like damage calculation, physics application, and healing runs on the server to prevent cheating, while clients receive optimized visual feedback.
- Clean Architecture: Uses BaseCustomDamageInfo and partial class extensions for GameplayRule. No need to modify the core MMORPG KIT source code.
- Modular Design: Just create a new ScriptableObject, drag it into your Skill, and it works.
- Level Scaling: All values (Damage Multipliers, Bounce Counts, Lifesteal Rates) support IncrementalFloat/Int, allowing skills to grow stronger as they level up.
📦 INTEGRATION
Simply import the package, create a new "Custom Damage Info" from the Create menu, and assign it to your existing Skills in the GameDatabase.
Requires MMORPG KIT (2D/3D/Survival).