Behavior 2 | Game Creator 2 View on Asset Store (opens in new tab)

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2.2.10
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6000.3.0 or later
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Behavior 2 | Game Creator 2

by Catsoft Works (opens in new tab)

4.7 / 5 · 25 ratings

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Define advanced AI logic with multiple techniques. Combine Behavior Trees, State Machines, Goal-Oriented Action Planning (GOAP), and Utility AI to bring your characters to life without writing code.

Price $79.99

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Price history

Last 6 months

USD
Price history for Behavior 2 | Game Creator 2, 6 months Current $79.99; lowest $39.99; highest $79.99 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov Version 2.2.10 released 19 Aug 2026 v2.2.10

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Behavior 2 | Game Creator 2 screenshot 1

Behavior 2 | Game Creator 2 screenshot 1

About this asset

This module requires Unity 6.3+ and Game Creator 2 in order to work.

Create your own behavioral AI systems using 4 industry-standard techniques.

State Machines are the easiest and most intuitive tools to use. At any given time an agent can be executing a single state, and has a list of transitions to other ones.

Behavior Trees offer a way to keep systems more organized. It comes with all the common types of nodes, such as Tasks and Sub Graphs.

Composites nodes allow to branch the logic into multiple paths, using Selectors and Sequence types, among others.

Decorator nodes allow to transform the result of executing its child nodes. For example, using the Inverse decorator turns a Failure result into a Success.

GOAP or Goal Oriented Action Planning is a novel technique in which you define multiple tasks of things to do, without any order and the behavior brain will figure out the best possible combination at any given time in order to fulfill a list of Goals.

Utility AI (also known as Needs-based AI) is an advanced behavioral AI technique that allows to define how much a Task node should be prioritized over others using a dynamic numeric value and an easing curve.

This is extremely useful to create games such as The Sims, where each character has different needs based on their personality traits and current context.

Includes

  • Source code
  • Examples & Templates

Learning Resources

Discord | Twitter | Youtube

From the publisher's Asset Store listing.

Technical details

Features

  • State Machines
  • Behavior Trees
  • GOAP: Goal-Oriented Action Planning
  • Utility AI
  • Compatible with Visual Scripting

Includes

  • Source code
  • Demo templates for all AI systems
    • State Machines
    • Behavior Trees
    • GOAP
    • Needs-based AI
  • Compatible with all Game Creator 2 modules

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.6.0f1 Compatible Compatible Compatible Compatible
6000.5.8f1 Compatible Compatible Compatible Compatible
6000.3.0f1 Compatible Compatible Compatible Compatible

All included examples and learning materials use the Universal Render Pipeline (URP). If you plan to explore these samples out of the box, please select URP.

As listed on the Asset Store.