State Machine 2 (Game Creator 2) View on Asset Store (opens in new tab)

Package details

Latest version
2.7.21
Last updated
First released
Unity version
6000.5.5 or later
Package size
2.1 MB
Files
325
Favorites
161
Views in the past week
33
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$11.40 on

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State Machine 2 (Game Creator 2)

by Ninjutsu Games (opens in new tab)

4.8 / 5 · 37 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 33
4 stars 2
3 stars 1
2 stars 1
1 star 0

Visual node-based state machines for GC2. Build AI, game logic, and complex systems in minutes.

Price $38.00

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Price history

Last 6 months

USD
Price history for State Machine 2 (Game Creator 2), 6 months Current $38.00; lowest $11.40; highest $38.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 2.7.20 released 27 Jul 2026 v2.7.20 Version 2.7.21 released 28 Jul 2026

Asset preview

1 / 9

State Machine 2 (Game Creator 2) screenshot 1

State Machine 2 (Game Creator 2) screenshot 1

About this asset

This module allows to create state machines with Game Creator 2.

Keep things clean and organize your triggers, actions and conditions in a simple State Machine, easily re-use them with any type of game object.

⚠️ NOTICE ⚠️

State Machine 2 is an extension for Game Creator 2 and won't work without it.

⭐️ FEATURES ⭐️

  • Use scene references directly with embedded State Machines
  • Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.
  • Live Editing you can edit State Machine while playing in Unity Editor
  • Node-Based Graph with amazing performance.
  • Open multiple window graphs at the same time
  • Multiple types of Nodes (Triggers, Actions, Branch, Conditions, Sub-StateMachine)
  • Variables from all types for State Machine asset and Runner.
  • Disable or Lock nodes
  • MiniMap to easily navigate through the graph
  • Group nodes
  • Add Sticky Notes
  • Easily Align Nodes
  • Tons of Shortcuts
  • Built-in Multiplayer integration via Fusion and Photon Module 2
  • Complete undo support
  • Copy & Paste nodes between State Machines.
  • Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.
  • Duplicate State Machines.
  • Add as many Sub-State Machines as you need.
  • Drag & Drop state machines inside other SM's to create Sub-State Machines.
  • Easily export State Machines to share between projects or to other users.
  • Use any type of triggers, actions and conditions inside a State Machine.
  • Works with any other official or un-official Game Creator modules.
  • Live Debug runtime states right in the Editor.
  • Compatible with all modules.
  • Need Backend support? We got you covered!

🔗 LINKS 🔗

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From the publisher's Asset Store listing.

Technical details

  • Node-Based Graph with amazing performance.
  • Multiple types of Nodes (Triggers, Actions, Branch, Conditions, Sub-StateMachine)
  • Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.
  • Add as many transitions to any node and add conditions to them.
  • Disable or Lock nodes
  • Group nodes.
  • Add Sticky Notes.
  • Copy & Paste nodes between State Machines.
  • Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.
  • Duplicate State Machines.
  • Add as many Sub-State Machines as you need.
  • Drag & Drop state machines inside other SM's to create Sub-State Machines.
  • Easily export State Machines to share between projects or to other users.
  • Use any type of triggers, actions and conditions inside a State Machine.
  • Works with any other official or un-official Game Creator modules.
  • Live Debug runtime states right in the Editor.
  • Compatible with all modules.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.5.5f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.