Motion Matching Integration for Game Creator 2 combines the animation quality of MxM with the modular character architecture and Visual Scripting workflow of Game Creator 2.
The integration keeps Game Creator 2 responsible for character control, input, jumping, States, Gestures and Instructions, while MxM handles locomotion animation, pose searching, trajectories and animation events.
It is designed to keep your Player hierarchy clean. Configuration is centralized inside the GC2 Character and reusable profile assets, without requiring integration components scattered across the character.
Main features
Visual Scripting
Dedicated Instructions are available under the MotionMatch category:
Clean architecture
In Edit Mode, the Player only requires the standard Game Creator Character and Unity Animator setup.
MxM components are configured from a reusable runtime template and installed automatically when the character starts.
The integration does not modify the original Game Creator 2 or MxM source files.
Intended for