Motion Matching for Game Creator 2 View on Asset Store (opens in new tab)

Package details

Latest version
2.0
Last updated
First released
Unity version
6000.3.11 or later
Package size
120 KB
Files
20
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Motion Matching for Game Creator 2

by LowFrame (opens in new tab)

2 ratings, too few to average

Connect MxM Motion Matching with Game Creator 2 through a clean, modular integration that preserves GC2 States, Gestures, Instructions and character workflows.

Price $25.00

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Price history

Last 6 months

USD
Price history for Motion Matching for Game Creator 2, 6 months Current $25.00; lowest $22.50; highest $25.00 in this period. $0 $12.5 $25 Jul Aug Sep Oct Nov Version 2.0 released 24 Aug 2026 v2.0

Asset preview

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Motion Matching for Game Creator 2 screenshot 1

Motion Matching for Game Creator 2 screenshot 1

About this asset

Motion Matching Integration for Game Creator 2 combines the animation quality of MxM with the modular character architecture and Visual Scripting workflow of Game Creator 2.

The integration keeps Game Creator 2 responsible for character control, input, jumping, States, Gestures and Instructions, while MxM handles locomotion animation, pose searching, trajectories and animation events.

It is designed to keep your Player hierarchy clean. Configuration is centralized inside the GC2 Character and reusable profile assets, without requiring integration components scattered across the character.

Main features

  • Unified MxM and Game Creator 2 PlayableGraph
  • Full support for GC2 States and Gestures
  • Walk, run, sprint and strafe modes
  • GC2 Visual Scripting Instructions
  • Optional vault system
  • Step Up, Step Over and Step Off animations
  • Optional corrective hand IK during vaults
  • Jump, airborne and landing integration
  • Root motion handled through the GC2 Character Driver
  • Automatic MxM runtime setup
  • Reusable character configuration profiles
  • Clean Player hierarchy
  • Modular feature toggles per Character
  • Compatible with custom input, AI and multiplayer workflows
  • Demo scene and English documentation included

Visual Scripting

Dedicated Instructions are available under the MotionMatch category:

  • Set locomotion mode
  • Enable or disable optional features
  • Enable or disable vault
  • Enable or disable vault hand IK
  • Enable or disable automatic sprint and strafe input
  • Request a vault through Visual Scripting

Clean architecture

In Edit Mode, the Player only requires the standard Game Creator Character and Unity Animator setup.

MxM components are configured from a reusable runtime template and installed automatically when the character starts.

The integration does not modify the original Game Creator 2 or MxM source files.

Intended for

  • Third-person games
  • Action-adventure games
  • RPGs
  • Parkour systems
  • Motion-matched character controllers
  • Projects using Game Creator Visual Scripting

From the publisher's Asset Store listing.

Technical details

  • Unity 6 compatible
  • Requires Game Creator 2
  • Requires MxM Motion Matching
  • Requires Unity Input System
  • Humanoid Animator required
  • Unified PlayableGraph integration
  • Preserves GC2 States, Gestures and IK pipeline
  • MxM used as the base locomotion playable
  • Root motion forwarded through the GC2 Character Driver
  • Runtime creation of MxMAnimator and MxMTrajectoryGenerator
  • No integration MonoBehaviours required on the Player hierarchy
  • Does not modify Game Creator 2 or MxM source files
  • Reusable ScriptableObject character profiles
  • Per-character feature configuration
  • Walk, run, sprint and strafe locomotion modes
  • Optional automatic sprint and strafe input
  • Visual Scripting Instructions under MotionMatch/
  • Optional Step Up, Step Over and Step Off vault system
  • Optional corrective vault hand IK
  • Jump, airborne, landing and vault state coordination
  • Compatible with GC2 custom input, AI and multiplayer controllers
  • Includes demo scene
  • Includes English PDF documentation
  • Includes lightweight Edit Mode regression tests
  • Source code included

Package structure

  • Scripts/Runtime: integration source code
  • Scripts/Tests: lightweight regression tests
  • Profiles: reusable integration configuration
  • Prefabs: runtime MxM component template
  • Scenes: demonstration scene
  • Docs: English documentation

Dependencies not included

  • Game Creator 2
  • MxM Motion Matching

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.11f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.