AFPC Extensions View on Asset Store (opens in new tab)

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Latest version
1.2
Last updated
First released
Unity version
6000.3.6 or later
Package size
96 KB
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57
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AFPC Extensions

by Evgenii Nikolskii (opens in new tab)

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15 ready-made extensions for AFPC. Sliding, wall running, climbing, gliding, dashing, blinking, hooking, stomping, jetpacking, carrying, push/pulling, slow motion, and more. No code required.

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Price history

Last 6 months

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Price history for AFPC Extensions, 6 months Current $10.00; lowest $10.00; highest $25.00 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

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AFPC Extensions screenshot 1

AFPC Extensions screenshot 1

About this asset

AFPCExtensions is an add-on pack for the AFPC character controller. Each extension is a self-contained component — drop it on your Hero, add it to the Extensions list, and it works. All extensions are event-driven and fully configurable from the Inspector without writing any code.

MOVEMENT ABILITIES

* Sliding — Sprint into a crouch to trigger a physics-based slide. Momentum carries the player downhill. Configurable impulse, duration, drag, cooldown, and endurance cost.

* Wall Running — Run along vertical surfaces. Wall detection, gravity, duration, camera tilt, wall jump, and clean exit when the wall ends.

* Climbing — Grab and climb vertical surfaces. Endurance-gated with configurable speed and exit jump force.

* Gliding — Hold jump while airborne to glide. Reduces gravity and limits fall speed. Deactivates on landing or endurance depletion.

* Ledge Grabbing — Automatically grabs ledges when the player reaches a surface edge while airborne. Pull up, drop, or jump off.

* Stomping — Jump and press crouch mid-air to stomp. Physics explosion on landing with configurable radius, force, and falloff.

* Dashing — Quick directional burst with cooldown, endurance cost, and optional air dash support.

* Blinking — Instant teleport in the look direction. Obstacle validation prevents teleporting into geometry.

* Hooking — Fire a grappling hook and get pulled toward the surface. LineRenderer rope visual, configurable pull force and launch impulse.

* Jetpacking — Hold jump while airborne for upward thrust. Speed cap, endurance drain, and yield options for Gliding, Wall Running, and Climbing.

* Bunny Hopping — Preserves and builds horizontal momentum when the player chains jumps in quick succession. Uses a Quake-style air-acceleration formula.

INTERACTION

* Push / Pulling — Fire a physics impulse at nearby objects. Separate settings for pull and push: force, distance, aim error, mass limit, and endurance cost.

* Carrying — Pick up and hold physics objects with a spring-damper follow. Configurable hold distance, spring, damping, and throw force.

UTILITY

* Vibrant — Camera feel layer. Sharpness bonuses, extra drag, gravity multiplier, and camera shake on land, jump, run start, slide, stomp, and damage.

* Slow Motion — Hold or toggle time scale reduction with smooth transition and endurance drain.

* Modifying — Runtime property editor. Modify any public float on any extension at runtime via Inspector or script.

SCENE TRIGGERS

* AFPCTrigger — Collider-based trigger that fires on the Hero when the player enters, stays, or exits.

* AFPCModifyingTrigger — Modifies a runtime slot value on enter and optionally restores it on exit.

All extensions share a unified custom inspector with collapsible sections, a live debug panel, and UnityEvent callbacks for every significant action.

From the publisher's Asset Store listing.

Technical details

Requires: AFPC (Advanced First Person Character Controller)

Unity: 6 and above

Input: Unity Input System package

Scripts: C#, no third-party dependencies

* 15 extension components, 2 trigger components

* 1 runtime slot registry (AFPCRuntimeSlots)

* 16 custom Inspector editors

* HTML documentation with full property reference

All source code included and fully editable.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.6f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.