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Package details
- Latest version
- 1.2
- Last updated
- First released
- Unity version
- 6000.3.6 or later
- Package size
- 96 KB
- Files
- 57
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- 3
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- 6
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Keywords
AFPC Extensions
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15 ready-made extensions for AFPC. Sliding, wall running, climbing, gliding, dashing, blinking, hooking, stomping, jetpacking, carrying, push/pulling, slow motion, and more. No code required.
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AFPC Extensions screenshot 1
About this asset
AFPCExtensions is an add-on pack for the AFPC character controller. Each extension is a self-contained component — drop it on your Hero, add it to the Extensions list, and it works. All extensions are event-driven and fully configurable from the Inspector without writing any code.
MOVEMENT ABILITIES
* Sliding — Sprint into a crouch to trigger a physics-based slide. Momentum carries the player downhill. Configurable impulse, duration, drag, cooldown, and endurance cost.
* Wall Running — Run along vertical surfaces. Wall detection, gravity, duration, camera tilt, wall jump, and clean exit when the wall ends.
* Climbing — Grab and climb vertical surfaces. Endurance-gated with configurable speed and exit jump force.
* Gliding — Hold jump while airborne to glide. Reduces gravity and limits fall speed. Deactivates on landing or endurance depletion.
* Ledge Grabbing — Automatically grabs ledges when the player reaches a surface edge while airborne. Pull up, drop, or jump off.
* Stomping — Jump and press crouch mid-air to stomp. Physics explosion on landing with configurable radius, force, and falloff.
* Dashing — Quick directional burst with cooldown, endurance cost, and optional air dash support.
* Blinking — Instant teleport in the look direction. Obstacle validation prevents teleporting into geometry.
* Hooking — Fire a grappling hook and get pulled toward the surface. LineRenderer rope visual, configurable pull force and launch impulse.
* Jetpacking — Hold jump while airborne for upward thrust. Speed cap, endurance drain, and yield options for Gliding, Wall Running, and Climbing.
* Bunny Hopping — Preserves and builds horizontal momentum when the player chains jumps in quick succession. Uses a Quake-style air-acceleration formula.
INTERACTION
* Push / Pulling — Fire a physics impulse at nearby objects. Separate settings for pull and push: force, distance, aim error, mass limit, and endurance cost.
* Carrying — Pick up and hold physics objects with a spring-damper follow. Configurable hold distance, spring, damping, and throw force.
UTILITY
* Vibrant — Camera feel layer. Sharpness bonuses, extra drag, gravity multiplier, and camera shake on land, jump, run start, slide, stomp, and damage.
* Slow Motion — Hold or toggle time scale reduction with smooth transition and endurance drain.
* Modifying — Runtime property editor. Modify any public float on any extension at runtime via Inspector or script.
SCENE TRIGGERS
* AFPCTrigger — Collider-based trigger that fires on the Hero when the player enters, stays, or exits.
* AFPCModifyingTrigger — Modifies a runtime slot value on enter and optionally restores it on exit.
All extensions share a unified custom inspector with collapsible sections, a live debug panel, and UnityEvent callbacks for every significant action.
From the publisher's Asset Store listing.
Technical details
Requires: AFPC (Advanced First Person Character Controller)
Unity: 6 and above
Input: Unity Input System package
Scripts: C#, no third-party dependencies
* 15 extension components, 2 trigger components
* 1 runtime slot registry (AFPCRuntimeSlots)
* 16 custom Inspector editors
* HTML documentation with full property reference
All source code included and fully editable.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.6f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.