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Package details
- Latest version
- 2.8
- Last updated
- First released
- Unity version
- 2020.3.17 or later
- Package size
- 33.8 MB
- Files
- 73
- Favorites
- 366
- Views in the past week
- 12
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Keywords
Advanced First-Person Controller
AFPC — Advanced FPS Character Controller A lightweight, physics-based first-person character controller for Unity 6+. Modular architecture. Event-driven. Ready to extend.
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Price history
Last 6 months
USDAsset preview
1 / 6
Advanced First-Person Controller screenshot 1
About this asset
MOVEMENT
- Walk and run with configurable speed and sharpness
- Single and multi-jump (double jump, triple, etc.)
- Endurance system — running and jumping consume stamina
- Air control factor (0–1) for smooth air steering
- Slope handling — configurable slope limit, gravity sliding on steep surfaces, uphill/downhill speed modulation
- Crouch with Hold and Toggle modes, ceiling detection, smooth collider transition
- Physics-based via Rigidbody — works with your existing physics setup
LIFECYCLE
- Health and shield with auto-recovery
- Shield absorbs damage before health
- Frenzy state at low health for special effects
- Full damage → death → respawn cycle
CAMERA
- Mouse look with framerate-independent sensitivity, inversion, and clamping
- Automatic mouse/gamepad detection — switching mid-play works seamlessly
- Aim zoom (right click)
- Speed FOV — field of view increases with velocity
- Head bobbing with run multiplier
- Camera shake via lens shift (Physical Camera)
- RotateYaw for programmatic camera turns (cutscenes, platforms)
EXTENSIONS
- AFPC ships with five ready-to-use extensions
- Footsteps for surface-aware audio
- Interaction for raycast-based object triggering
- Leaning for smooth left/right camera tilt
- Step Climbing for automatic ledge traversal
- Moving Platform Support — automatic kinematic platform tracking with velocity inheritance and yaw rotation
- Each extension is self-contained and can be added or removed independently
UI
- UI Toolkit HUD (UXML + USS)
- Health, shield, and endurance bars with percentage values
- Full-screen damage flash effect
- Input hints overlay
- Fully customizable via stylesheet
INPUT
- Unity Input System (New)
- Keyboard/Mouse and Gamepad bindings included
- Easy to replace — just set the public input fields from your own system
From the publisher's Asset Store listing.
Technical details
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ARCHITECTURE
• All logic in serializable classes (Lifecycle, Movement, Overview)
• UnityEvents on everything — wire up responses in the inspector or code
• All public methods are virtual — override anything
• AFPC namespace — no type conflicts
• Clean custom inspector with organized panels and tooltips
• Full HTML documentation included
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REQUIREMENTS
• Unity 6+
• Input System package (Used for Demo)
• UI Toolkit (built-in) (Used for Demo)
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.6f1 | Compatible | Compatible | Compatible | Compatible |
| 2020.3.17f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.