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Package details
- Latest version
- 1.3.9
- Last updated
- First released
- Unity version
- 6000.0.60 or later
- Package size
- 40.8 MB
- Files
- 321
- Favorites
- 73
- Views in the past week
- 23
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $1.80 on
Keywords
Fusion (Game Creator 2)
Effortlessly add multiplayer to your game with Fusion 2. Sync characters, variables, and more across the network, turning your offline project into an online experience in just a few clicks.
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Price history
Last 6 months
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Fusion (Game Creator 2) screenshot 1
About this asset
Elevate your multiplayer game development with the Fusion 2 Module for Game Creator 2, designed to seamlessly integrate Photon Fusion’s cutting-edge networking capabilities into your project.
This module ensures precise and efficient synchronization of characters, objects, and variables across all clients, delivering a smooth multiplayer experience.
Links 🔗
Key Features: ✅
- Complete Character Synchronization: Synchronize player characters across the network effortlessly.
- Seamless RPCs: Use RPCs for real-time, networked interactions in Actions, Triggers, and Conditions.
- Intuitive UI: Build multiplayer interfaces with ready-to-use UI elements for Session Lists, Region Selection, and more.
- Engaging Room Chat: Enhance player communication with built-in room chat featuring visually appealing floating bubble messages.
- Networked Variables: Synchronize Local and Global NamVariables and ListVariables to manage player lists, models, and more.
- Automatic Look Tracking: Characters automatically track and look at networked objects, enhancing interaction and immersion.
- Character Attachments Synchronization: Sync character attachments like weapons, gear, and cosmetics for consistent item visibility.
- Comprehensive Network-Ready Features: Leverage a wide array of network-ready Actions, Conditions, Triggers, and properties.
- Properties:The Game Creator 2’s robust properties system provides seamless access to essential network information from any session, including the current session, lobby, or player. This includes ping, username, and other vital data.
- Network Topologies: All Fusion 2 topologies are supported
- Pooling System: Fusion module comes with GC2 pooling system integration
- Demos: Plenty of demo scenes to understand and get you started
- Compatibility: Works with all Game Creator modules.
- Documentation: Includes thorough setup and implementation guidance.
📦 OTHER ASSETS 📦
- Fusion Stats
- Fusion Factions
- Fusion Melee (Coming soon)
- Fusion Inventory (Coming soon)
- Fusion Shooter (Comign soon)
- Fusion Abilities (Coming soon)
- State Machine 2
- Factions
Need user accounts, databases, persistent online storage and more?
Take a look at the: LootLocker module
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If it’s been helpful for your project, please consider leaving a review—it really helps a lot! Your feedback makes a huge difference. 🙏
From the publisher's Asset Store listing.
Technical details
Effortlessly add multiplayer to your game with Fusion 2. Sync characters, variables, and more across the network, turning your offline project into an online experience in just a few clicks.
Included Systems and Tools
- Visual Scripting
- RPC Instructions for Actions/Triggers/Conditions
- Conditions for session/internet status, disconnect/shutdown checks
- UI
- Session List, Lobby Controls, Region Selector with ping, Chat UI with bubble messages
- Networking Helpers
- NetworkCharacter with addressable model support
- Ownership and authority utilities with safe guards
- Network Scene Manager for multi‑scene workflows
- Variables & Properties
- Sync Name Variables and List Variables
- Access session/player properties like ping and username
- Pooling & Performance
- GC2 pooling integration with configurable defaults
- Platform Considerations
- WebGL clipboard support
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.0.60f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.