Fusion (Game Creator 2) View on Asset Store (opens in new tab)

Package details

Latest version
1.3.9
Last updated
First released
Unity version
6000.0.60 or later
Package size
40.8 MB
Files
321
Favorites
73
Views in the past week
23

Price tracking

Last checked
Tracked since
Lowest recorded
$1.80 on

Keywords

Fusion (Game Creator 2)

by Ninjutsu Games (opens in new tab)

4.7 / 5 · 7 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 6
4 stars 0
3 stars 1
2 stars 0
1 star 0

Effortlessly add multiplayer to your game with Fusion 2. Sync characters, variables, and more across the network, turning your offline project into an online experience in just a few clicks.

Price $44.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Fusion (Game Creator 2), 6 months Current $44.99; lowest $44.99; highest $44.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 7

Fusion (Game Creator 2) screenshot 1

Fusion (Game Creator 2) screenshot 1

About this asset

Elevate your multiplayer game development with the Fusion 2 Module for Game Creator 2, designed to seamlessly integrate Photon Fusion’s cutting-edge networking capabilities into your project.

This module ensures precise and efficient synchronization of characters, objects, and variables across all clients, delivering a smooth multiplayer experience.

Links 🔗

Documentation

Demo

Videos

Key Features: ✅

  • Complete Character Synchronization: Synchronize player characters across the network effortlessly.
  • Seamless RPCs: Use RPCs for real-time, networked interactions in Actions, Triggers, and Conditions.
  • Intuitive UI: Build multiplayer interfaces with ready-to-use UI elements for Session Lists, Region Selection, and more.
  • Engaging Room Chat: Enhance player communication with built-in room chat featuring visually appealing floating bubble messages.
  • Networked Variables: Synchronize Local and Global NamVariables and ListVariables to manage player lists, models, and more.
  • Automatic Look Tracking: Characters automatically track and look at networked objects, enhancing interaction and immersion.
  • Character Attachments Synchronization: Sync character attachments like weapons, gear, and cosmetics for consistent item visibility.
  • Comprehensive Network-Ready Features: Leverage a wide array of network-ready Actions, Conditions, Triggers, and properties.
  • Properties:The Game Creator 2’s robust properties system provides seamless access to essential network information from any session, including the current session, lobby, or player. This includes ping, username, and other vital data.
  • Network Topologies: All Fusion 2 topologies are supported
  • Pooling System: Fusion module comes with GC2 pooling system integration
  • Demos: Plenty of demo scenes to understand and get you started
  • Compatibility: Works with all Game Creator modules.
  • Documentation: Includes thorough setup and implementation guidance.

📦 OTHER ASSETS 📦

Need user accounts, databases, persistent online storage and more?

Take a look at the: LootLocker module

Love this asset? 🌟

If it’s been helpful for your project, please consider leaving a review—it really helps a lot! Your feedback makes a huge difference. 🙏

From the publisher's Asset Store listing.

Technical details

Effortlessly add multiplayer to your game with Fusion 2. Sync characters, variables, and more across the network, turning your offline project into an online experience in just a few clicks.

Included Systems and Tools
- Visual Scripting
- RPC Instructions for Actions/Triggers/Conditions
- Conditions for session/internet status, disconnect/shutdown checks
- UI
- Session List, Lobby Controls, Region Selector with ping, Chat UI with bubble messages
- Networking Helpers
- NetworkCharacter with addressable model support
- Ownership and authority utilities with safe guards
- Network Scene Manager for multi‑scene workflows
- Variables & Properties
- Sync Name Variables and List Variables
- Access session/player properties like ping and username
- Pooling & Performance
- GC2 pooling integration with configurable defaults
- Platform Considerations
- WebGL clipboard support

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.60f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.