Super Scene Baker View on Asset Store (opens in new tab)

Package details

Latest version
1.3
Last updated
First released
Unity version
5.3.0 or later
Package size
25 KB
Files
3
Favorites
113
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7

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$4.99 on

Super Scene Baker

by Tech Salad (opens in new tab)

4.8 / 5 · 6 ratings

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Number of ratings for each star rating
5 stars 5
4 stars 1
3 stars 0
2 stars 0
1 star 0
Price $4.99

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Price history

Last 6 months

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Price history for Super Scene Baker, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Super Scene Baker screenshot 1

Super Scene Baker screenshot 1

About this asset

Forum Thread

Super Scene Baker is an editor tool to easily automate the process of lightmaps, reflection probes, light probes, static occlusion and/or navmesh baking on multiple scenes.

Why Super Scene Baker?

You have multiple scenes to maintain?
Before exporting a new build, you want to make sure all the baked data of your scenes are up-to-date?
Instead of opening every scenes to check them, use Super Scene Baker to automate this process in one click! You'll never have a build with broken lightmaps anymore!
Use this powerful tool super easily by following 3 simple steps:
- select the scenes you want to bake (or automatically select the scenes from the build settings)
- choose the operations to perform (NavMesh, Static Occlusion...)
- press Bake!

Features:

- Efficient tool to automate a redundant and error-prone task.
- Bake the lightmaps of multiple scenes independently.
- Automatically save bake changes.
- Super simple to use.
- Choose exactly which operation you want to perform.
- Report baking stats (lightmaps count and process time).
- Full source code available / no DLL.
Please note that using Super Scene Baker to bake multiple scenes is different than multi-editing in the Unity Editor:
- opening multiple scenes in the Unity Editor, and baking the lightmaps, will result in merging all the lighting data.
- in the other hand, Super Scene Baker allows you to bake scene lightmaps independently: a light from SceneA will not be baked inside SceneB.
Please rate and add a review in the Asset Store if you like it! Thanks!!

From the publisher's Asset Store listing.