Doors and Keys View on Asset Store (opens in new tab)

Package details

Latest version
1.04
Last updated
First released
Unity version
2022.3.4 or later
Package size
4.9 MB
Files
53
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86
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12

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Doors and Keys

by Wing13GD (opens in new tab)

4.0 / 5 · 6 ratings

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Doors And Keys asset is an ultimate tool to add Doors And Keys in your game.

Price $7.00

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Price history for Doors and Keys, 6 months Current $7.00; lowest $7.00; highest $7.00 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Doors and Keys screenshot 1

Doors and Keys screenshot 1

About this asset

===Doors And Keys===

Doors And Keys asset is an ultimate tool to add Doors And Keys in your game.

5 doors, 2 keys, knob and 5 sounds.

Doors have three different modes:

 1. Door Mode.

 Door works as a regular door. Drag&Drop.

- Configurable speed and angle.

- Door can be locked with a key. (The 'Key item ID' of a door should be equal to the 'Item ID' of a key for this door)

- Door can be closed automaticley.

- Playing sound when locked.

- Playing sound when open/close.

- Playing sound when opening with a key.

 2. Door to another location

 The door is loading another scene and placing player to a gameObject specified in "Player appears here" field. Don't forget to add all locations in Build Settings.

 Set 'Door ID' to connect same doors in different locations.

 - Door can be locked with a key.

 - Playing sound when locked.

 3. Teleport

 Moves player to a gameobject specified in "Player appears here" field.

  - Door can be locked with a key.

  - Playing sound when locked.

Keys are made as takable items. You should only input an Item ID to connect a key to a specific door (with same Key Item ID).

===W13Assets===

PlayerInteractor allows you to interact with doors and take keys from this asset.

 - Sending Click(); AND Interact(); message to an object in front of player camera (If PlayerInteractor.cs is added to player camera object).

 - EButton mode - doing that on pressing E button, Mouse mode - doing that on pressing left mouse button.

TakeItem allows you to make item takable. 2 modes:

 - PlayerLookAndClick. The item is taken when GameObject receive Click (); or Interact(); message.

 - PlayerComeClose. The item is taken when Player comes close to it.

===NOW TO===

1.1. Drag and drop Wing13Assets/W13Core prefab to yor scene.

1.2. Place a door on your scene.

2.1. In a first person game Add PlayerInteractor.cs to your Player Camera object. For example, you can use FirstPersonCharacter from Standard Assets. Now you can take the keys and open doors using E button or left mouse button.

2.2. In a third person game Add PlayerInteractor.cs to your Player object. Point you character to the door and press E or left mouse button.

2.3. Or use Wing13Assets/Player .

Please let me know if you need other features.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.4f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.