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Low poly procedural mesh generating solution that produces rocks, boulders, stones, asteroids, etc.
Meshes can be constructed using a wider scale of parameters than competitors in the Asset Store. You'll get a lot tools to finetune your mesh just the way you need it.
Take advantage of the GenerationStudio scene. An intuitive editor helps you to create the mesh step by step, featuring:
- 4 different scalable origin shapes to start from.
- Configurable resolution, you decide the vertex count.
- Surface denting, sculpt cracks and dents to create a more lively mesh.
- Export your mesh to an Unity GameObject or save it for later use exporting it to an OBJ file or Unity Prefab.