Target Platform - for multi-platform development View on Asset Store (opens in new tab)

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Latest version
1.1
Last updated
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Unity version
5.0.0 or later
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42 KB
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Target Platform - for multi-platform development

by jagapippi (opens in new tab)

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Price $5.00

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Price history for Target Platform - for multi-platform development, 6 months Current $5.00; lowest $5.00; highest $5.00 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

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Target Platform - for multi-platform development screenshot 1

Target Platform - for multi-platform development screenshot 1

About this asset

Target Platform boost your development for multiple platforms.
Features:
- Make GameObject and it's components work only on specific platform
- Enable to check whether the Unity's built-in symbols are defined at runtime
- Shorthands of UnityEngine.RuntimePlatform
- All source codes are included!
For example, if you have a button to display on only iOS, you can actually do it by simply attaching a component that specifies iOS to GameObject. Even if you specify multiple platforms only on Android or Unity editor, you just combine the components.
You can specify all 20+ platforms that can be built with Unity 5.0 ~ 2017.1!
Code using directives such as:
  #if UNITY_IOS ~ #endif
helps to reduce the capacity of the application at compile time, but in many cases you should want to use if-statement and the bool value. With the Target Platform, you can write it as:
  if (UnitySymbol.UNITY_WII)
This helps reduce compilation errors that occur for the first time when changing or building a build target.
Instead of writing:
  if(Application.platform
     == RuntimePlatform.Android)
you can write:
  if(Runtime.Platform.isAndroid)
Of course, full source codes are included!

From the publisher's Asset Store listing.