MicroSplat - Global Texturing View on Asset Store (opens in new tab)

Package details

Latest version
3.9.7
Last updated
First released
Unity version
2017.1.0 or later
Package size
111.1 MB
Files
52
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131
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MicroSplat - Global Texturing

by Jason Booth (opens in new tab)

4.9 / 5 · 17 ratings

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The Global Texturing module for MicroSplat adds several new features to the MicroSplat framework.

Price $15.00

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Price history

Last 6 months

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Price history for MicroSplat - Global Texturing, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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MicroSplat - Global Texturing screenshot 1

MicroSplat - Global Texturing screenshot 1

About this asset

Discord Group

Features Added:

- GeoMap, useful for creating striations across a landscape, like those found in the grand canyon.

- Global Tint, allows you to apply a global tint map to your entire terrain, with several blend modes to chose from.

- Global Normal, allows you to apply a global normal map to your entire terrain.

Per Texture strength controls are available for all features, allowing you to control how much of each effect to use on each texture. Effects unused are optimized out of the shader to have no cost.

From the publisher's Asset Store listing.

Technical details

Requires the MicroSplat framework to be installed.

URP and HDRP compatible when appropriate MicroSplat URP or HDRP module is installed.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2019.4.12f1 Compatible Compatible Compatible

URP and HDRP compatible when appropriate MicroSplat URP or HDRP module is installed.

As listed on the Asset Store.