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Package details
- Latest version
- 3.9.22
- Last updated
- First released
- Unity version
- 2017.1.0 or later
- Package size
- 12.5 MB
- Files
- 27
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Keywords
MicroSplat - Anti-Tiling Module
The Anti-Tiling module for MicroSplat adds several new features to the MicroSplat framework.
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Last 6 months
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MicroSplat - Anti-Tiling Module screenshot 1
About this asset
Features Added:
- Detail Noise, which adds detail when getting close to textures.
- Distance Noise, which modulates the textures in a distance with noise to break up tiling patterns
- Distance Resampling, which resamples the terrain textures in the distance at a different scale to break up tiling patterns
- Normal Noise, which blends a second normal map into the first, adding variation across the terrain. Up to 3 layers of normal noise can be used to create complex variations.
- Anti-Tile Array, which allows you to combine a noise normal, detail, and distance texture for each texture on your terrain into a packed texture array.
Per Texture strength controls are available for all features, allowing you to control how much of each effect to use on each texture. Effects unused are optimized out of the shader to have no cost.
From the publisher's Asset Store listing.
Technical details
Requires the MicroSplat framework to be installed.
Support for HDRP or URP requires approriate MicroSplat URP or HDRP module installed.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2019.4.12f1 | Compatible | Not listed | Not listed |
URP and HDRP compatible when appropriate MicroSplat URP or HDRP module is installed.
As listed on the Asset Store.