Easy Waves View on Asset Store (opens in new tab)

Package details

Latest version
1.5
Last updated
First released
Unity version
2017.3.1 or later
Package size
1.2 MB
Files
14
Favorites
50
Views in the past week
10

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Easy Waves

by Isaak Eriksson (opens in new tab)

5.0 / 5 · 4 ratings

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4 stars 0
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Price $25.00

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Price history

Last 6 months

USD
Price history for Easy Waves, 6 months Current $25.00; lowest $25.00; highest $25.00 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

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Easy Waves screenshot 1

Easy Waves screenshot 1

About this asset

Fast AAA-quality waves for all Unity platforms
LATEST DEMO
INTRODUCTION

EasyWaves sets up a smooth wave that works in a click of a play button. It is the fastest way to add waves in Unity: drag onto mesh, click play and you're done!

HOW IT WORKS

Unlike most wave assets that use intense graphics, Easy Waves doesn't. Instead, it only uses vertices from a mesh (that you can select) and allows you to supply additional shaders. Easy Waves is fully compatible with all graphics renderer (DirectX, OpenGL, Vulkan)

PERFORMANCE

Easy Waves is by far the most performant solution. It has been tested on slow mobile devices and still runs smoothly. As an option, you can lower the wave update rate if it lags your game (which is very unlikely).

CROSS-PLATFORM

The rendering doesn't depend on platform-specific shaders and supports all Unity platforms. Easy Waves can be combined with any other shader or asset.

USER-FRIENDLY

Drag the Easy Waves component onto any GameObject with a MeshRenderer component attached (i.e. any 3d model), and press play. It's effortless!

PROFILES

For productivity purposes, you can choose predefined or custom profiles that automatically set Easy Waves for flags, oceans, rivers.

CONTACT ME

Your feedback is the most important to me. Please offer any suggestions, critiques, or ideas concerning this asset to the following email below:

[email protected]

I try to reply within 48 hours. Have a nice day!

From the publisher's Asset Store listing.