Catmull-Clark Mesh Subdivision View on Asset Store (opens in new tab)

Package details

Latest version
3.0.1
Last updated
First released
Unity version
5.6.2 or later
Package size
1.1 MB
Files
6
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204
Views in the past week
20

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Catmull-Clark Mesh Subdivision

by Torec Studio (opens in new tab)

4.4 / 5 · 26 ratings

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5 stars 15
4 stars 7
3 stars 3
2 stars 0
1 star 1

A Unity tool implementing Catmull-Clark subdivision for smooth, high-quality surfaces. Provides a GUI and code access for efficient mesh processing in games or 3D projects.

Price $4.99

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Price history

Last 6 months

USD
Price history for Catmull-Clark Mesh Subdivision, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Catmull-Clark Mesh Subdivision screenshot 1

Catmull-Clark Mesh Subdivision screenshot 1

About this asset

This customizable script supports smooth surface creation via Catmull-Clark subdivision, with compatibility for normals, tangents, UVs, and vertex colors.

Features include boundary modes and multiple submesh handling.

Ideal for organic modeling, with editor and runtime capabilities.

From the publisher's Asset Store listing.

Technical details

Key Features: Catmull-Clark subdivision for quad and triangle meshes.

Adjustable iterations (1-5).

Supports multiple submeshes and boundary modes.

Full undo support in Unity Editor.

Preserves vertex colors, UVs, tangents, and normals.

Compatibility: Unity 2020.3+.

Supports up to 64 submeshes and 8M faces per submesh.

Documentaion: Catmull-Clark Mesh Subdivision Script.pdf

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2020.3.48f1 Compatible Compatible Compatible

As listed on the Asset Store.