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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 5.6.1 or later
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- 4.2 MB
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Sound Visualizer - Mesh Deformation
Price $12.00
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About this asset
Unity3D plugin
Sound Visualizer - Mesh Deformation
------------------------------------------------------------------
Description:
===
Features:
- Get data from playing AudioSource and split it on 8 accurate channels. Channel diapasons depend on hearing diapasons. Where 0 - bass and 8 - high frequencies. You can always change it on your own.
- Four ways to access audio data:
1) RAW data from channel;
2) Smoothed raw data (to avoid flickering);
3) Normalized data from channel (0..1);
4) Buffered normalized data.
- Falling maximum values for better data normalization.
===
- Mesh deformation as example
- Mesh deformation based on Pelin Noise
- Mesh deformation based on choice of mesh's vertex
- Splitting mesh into triangles
- Editable size, scale force and type of deformation
- Iso-Sphere prefab included (with usual and reversed normals) - Current geometry and speed of deformation depend on playing audio data
- Full sources included
- Ready-to-go asset. Easily deployable in existing project.
- Developed with love <3
Full example of using included in package as Demo scene.
Check *.cs files for more info.
Support: [email protected]
------------------------------------------------------------------
Version Changes: 1.0:
- Initial version.
Sound Visualizer - Mesh Deformation
------------------------------------------------------------------
Description:
===
Features:
- Get data from playing AudioSource and split it on 8 accurate channels. Channel diapasons depend on hearing diapasons. Where 0 - bass and 8 - high frequencies. You can always change it on your own.
- Four ways to access audio data:
1) RAW data from channel;
2) Smoothed raw data (to avoid flickering);
3) Normalized data from channel (0..1);
4) Buffered normalized data.
- Falling maximum values for better data normalization.
===
- Mesh deformation as example
- Mesh deformation based on Pelin Noise
- Mesh deformation based on choice of mesh's vertex
- Splitting mesh into triangles
- Editable size, scale force and type of deformation
- Iso-Sphere prefab included (with usual and reversed normals) - Current geometry and speed of deformation depend on playing audio data
- Full sources included
- Ready-to-go asset. Easily deployable in existing project.
- Developed with love <3
Full example of using included in package as Demo scene.
Check *.cs files for more info.
Support: [email protected]
------------------------------------------------------------------
Version Changes: 1.0:
- Initial version.
From the publisher's Asset Store listing.