Sound Visualizer - Mesh Deformation View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
5.6.1 or later
Package size
4.2 MB
Files
22
Favorites
42
Views in the past week
8

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Sound Visualizer - Mesh Deformation

by Siberian.pro (opens in new tab)

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Price history

Last 6 months

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Price history for Sound Visualizer - Mesh Deformation, 6 months Current $12.00; lowest $12.00; highest $12.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

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Sound Visualizer - Mesh Deformation screenshot 1

Sound Visualizer - Mesh Deformation screenshot 1

About this asset

Unity3D plugin
Sound Visualizer - Mesh Deformation
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Description:
===
Features:
- Get data from playing AudioSource and split it on 8 accurate channels. Channel diapasons depend on hearing diapasons. Where 0 - bass and 8 - high frequencies. You can always change it on your own.
- Four ways to access audio data:
1) RAW data from channel;
2) Smoothed raw data (to avoid flickering);
3) Normalized data from channel (0..1);
4) Buffered normalized data.
- Falling maximum values for better data normalization.
===
- Mesh deformation as example
- Mesh deformation based on Pelin Noise
- Mesh deformation based on choice of mesh's vertex
- Splitting mesh into triangles
- Editable size, scale force and type of deformation
- Iso-Sphere prefab included (with usual and reversed normals) - Current geometry and speed of deformation depend on playing audio data
- Full sources included
- Ready-to-go asset. Easily deployable in existing project.
- Developed with love <3
Full example of using included in package as Demo scene.
Check *.cs files for more info.
Support: [email protected]
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Version Changes: 1.0:
- Initial version.

From the publisher's Asset Store listing.