LowPoly Fantasy Monsters Pack Ver1.0 View on Asset Store (opens in new tab)

Package details

Latest version
1.01
Last updated
First released
Unity version
4.6.1 or later
Package size
162.9 MB
Files
653
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222
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LowPoly Fantasy Monsters Pack Ver1.0

by TS WORK (opens in new tab)

5.0 / 5 · 5 ratings

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Price $36.00

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Last 6 months

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Price history for LowPoly Fantasy Monsters Pack Ver1.0, 6 months Current $36.00; lowest $36.00; highest $36.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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LowPoly Fantasy Monsters Pack Ver1.0 screenshot 1

LowPoly Fantasy Monsters Pack Ver1.0 screenshot 1

About this asset

this pack is composed of [8 fantasy monsters + 4 added monsters( just only for this pack(zombie,beholder,wolf,hellhound ) ) ]
and there are [49 prefabs] combine with variation textures, AddOns.
also you can make your own prefabs as you like.
each monster is consist of just about 800 ~ 3000 tris. normally it is 1000 - 1500 tris
the package is ready for Unity3D 4.x & 5.x.
5.x is used "Standard shader(specular)"
- variation textures.
- addons.
- animations( Mecanim&Legacy).
- particle effects for actions.
Also Includes a simple field terrain for Demo.
Demo Scene have settings for testing.
. Scripts for character&camera control
. Light setting
. Field setting
----- Kimera -----
[ Model ]
Character
- Mesh_Body = 2026 tris
[ Texture ]
- Diffuse map (1024 3EA , 512 3EA)
- Normal map (1024 1EA , 512 1EA)
[ Animation ]
- 9 Animations(Mecanim&Legacy)
Idle01,
Idle02,(with effect)
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,(with effect)
run,(with effect)
damage,
dead.
----- Durahan -----
[ Model ]
Character
- Mesh_Body = 1428 tris
- Mesh_Weapon = 277 tris
Addons
- Mesh_AddOn_Head_001 = 98 tris
- Mesh_AddOn_Head_002 = 58 tris
- Mesh_AddOn_Head_003 = 54 tris
- Mesh_AddOn_Knee_001 = 56 tris
- Mesh_AddOn_Knee_002 = 72 tris
- Mesh_AddOn_Knee_003 = 144 tris
- Mesh_AddOn_Weapon_001 = 500 tris
- Mesh_AddOn_Weapon_002 = 392 tris
[ Texture ]
- Diffuse map (1024x1024 3EA )
- Normal map (1024x1024 2EA )
[ Animation ]
- 14 Animations(Mecanim&Legacy)
Idle01,
Idle02,
Idle03 riding,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,(with effect)
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
dead away.
----- Ketbleperz -----
[ Model ]
Character
- Mesh_Body(tris) = 1061
Addons
- AddOn_01(tris) = 384
- AddOn_02(tris) = 192
- AddOn_03(tris) = 96
[ Texture ]
- Diffuse map (1024 6EA , 512 1EA)
- Normal map (1024 2EA , 512 1EA)
[ Animation ]
- 12 Animations(Mecanim&Legacy)
Idle01,
Idle02,(with effect)
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,(with effect)
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
----- Ouger -----
[ Model ]
Character
- Mesh_Body = 1736 tris
- Mesh_Chest = 14 tris
Addons
- Mesh_AddOn_Body_001 = 184 tris
- Mesh_AddOn_Body_002 = 464 tris
- Mesh_AddOn_ForeArm_001 = 136 tris
- Mesh_AddOn_ForeArm_002 = 348 tris
- Mesh_AddOn_Pelvis_001 = 96 tris
- Mesh_AddOn_Pelvis_002 = 96 tris
[ Texture ]
- Diffuse map ( 1024 x 2EA , 512 x 2EA )
- Normal map ( 1024 x 1EA , 512 x 1EA )
[ Animation ]
- 13 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,(with effect)
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
dead away.
----- Troll -----
[ Model ]
Character
- Mesh_Body = 1196 tris
- Mesh_Weapon = 168 tris
Addons
- Mesh_AddOn_Head_001 = 194 tris
- Mesh_AddOn_Head_002 = 242 tris
- Mesh_AddOn_UpperArm_001 = 216 tris
- Mesh_AddOn_UpperArm_002 = 280 tris
- Mesh_Weapon_001 = 132 tris
- Mesh_Weapon_002 = 314 tris
[ Texture ]
- Diffuse map ( 1024 x 2EA , 512 x 7EA )
- Normal map ( 1024 x 1EA , 512 x 7EA )
[ Animation ]
- 13 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
dead away.
----- Cerberos -----
[ Model ]
Character
- Mesh(tris) = 1842
[ Texture ]
- Diffuse map (1024x1024 3EA ,512x256 1EA)
- Normal map (1024x1024 2EA ,512x256 1EA)
[ Animation ]
- 12 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
----- Hobgoblin -----
[ Model ]
Character
- Mesh_Body = 986 tris
- Mesh_Belt = 32 tris
Addons
- Mesh_AddOn_Head_001 = 96 tris
- Mesh_AddOn_Head_002 = 194 tris
- Mesh_AddOn_Head_003 = 234 tris
- Mesh_AddOn_Shield_001 = 48 tris
- Mesh_AddOn_Shield_002 = 72 tris
- Mesh_AddOn_Shield_003 = 72 tris
- Mesh_Weapon_001 = 97 tris
- Mesh_Weapon_002 = 156 tris
- Mesh_Weapon_003 = 156 tris
[ Texture ]
- Diffuse map (1024 x 6EA)
- Normal map (1024 x 4EA)
[ Animation ]
- 11 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,
run,(with effect)
damage,
drop down,
sit up,
dead.
----- Goblin -----
[ Model ]
Character
- Mesh = 962 tris
Addons
- Mesh_AddOn_ForeArm_001 = 200 tris
- Mesh_AddOn_ForeArm_002 = 358 tris
- Mesh_AddOn_ForeArm_003 = 704 tris
[ Texture ]
- Diffuse map (1024 x 3EA )
- Normal map (1024 x 1EA )
[ Animation ]
- 13 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
dead away.
----- Zombie -----
[ Model ]
Character
- Mesh = 1066 tris
[ Texture ]
- Diffuse map ( 1024 x 3EA )
- Normal map ( 1024 x 1EA )
[ Animation ]
- 12 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,
damage,
damage away,
drop down,
sit up,
dead.
dead away.
----- Hellhound -----
[ Model ]
Character
- Mesh(tris) = 1529
[ Texture ]
- Diffuse map ( 1024 x 3EA )
- Normal map ( 1024 x 1EA )
[ Animation ]
- 11 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
walk,
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
----- Wolf -----
[ Model ]
Character
- Mesh_Body = 842 tris
[ Texture ]
- Diffuse map ( 1024 x 4EA )
- Normal map ( 1024 x 1EA )
[ Animation ]
- 11 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
walk,
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
----- Beholder -----
[ Model ]
Character
- Mesh(tris) = 1068
[ Texture ]
- Diffuse map ( 1024 x 3EA )
- Normal map ( 1024 x 1EA )
[ Animation ]
- 12 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,
run,(with effect)
damage,
drop down,
sit up,
dead.
dead away.

From the publisher's Asset Store listing.