2D Physics Kit View on Asset Store (opens in new tab)

Package details

Latest version
2.0.0
Last updated
First released
Unity version
2021.3.45 or later
Package size
3.6 MB
Files
162
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91
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2D Physics Kit

by TheZorgi (opens in new tab)

4.3 / 5 · 3 ratings

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Rebuilt-from-scratch 2D physics toolkit for Unity — flexible, mobile-ready hazards, obstacles & platforms with clean, well-documented code and zero-friction setup.

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Last 6 months

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Price history for 2D Physics Kit, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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2D Physics Kit screenshot 1

2D Physics Kit screenshot 1

About this asset

2D Physics Kit is a rebuilt-from-scratch collection of production-ready physics elements for creating 2D games in Unity. The new version was re-architected for clarity, performance, and flexibility: cleaner APIs, smarter inspectors, zero-friction setup, and mobile-focused optimizations.

What’s inside

  • Hazards: RadiusCannon, SentryCannon, RocketLauncher, Charge, DropTrap, Ticker, Twins
  • Platforms: DisappearingPlatform, FallingPlatform, ElevatorPlatform, MovingPlatform, PlatformLadder, TrampolinePlatform

Key features

  • Rebuilt core: redesigned components and events for predictable behavior and easy extension
  • Flexible customization: every element exposes clear, well-grouped Inspector settings
  • Visual clarity: per-element Gizmo previews to understand ranges, angles, paths, and hit zones at a glance
  • Mobile-ready performance: tight update loops, pooling, and allocation-free runtime paths in demos
  • Clean, documented code: readable C# with structured namespaces and tooltips, easy to integrate into existing projects
  • Drop-in workflow: place a prefab, tweak a few values, and hit Play — no extra setup required

What’s new in this update

  • Rewritten from the ground up with a modular architecture
  • Updated API surface for Unity 6 compatibility (while preserving back-compat shims)
  • Smoother editors/inspectors, clearer defaults, and improved gizmos
  • More robust edge-case handling and safer physics interactions

Use cases

  • Action/platformers, trap rooms, challenge arenas, puzzle-platformers, combat sandboxes, and prototype labs

From the publisher's Asset Store listing.

Technical details

Technical details

  • Unity versions: Unity 6.0+ (primary), also compatible with 2021–2022 LTS via conditional compilation
  • Render pipelines: Built-in
  • Dependencies: none (no external DLLs); uses Unity’s 2D Physics only
  • Input: not required — components run autonomously; plug into your own input/gameplay code if needed
  • Performance: pooling out of the box; allocation-free core update paths in provided demo scenes
  • Code quality: C# with clear namespaces, serialized tooltips, and editor gizmos; easy to extend/override
  • Contents: prefabs, scripts, demo scenes by category, gizmos, and quick-start documentation

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.2.6f2 Compatible Not listed Not listed
2021.3.45f2 Compatible Not listed Not listed

As listed on the Asset Store.