2D Physics Kit

2D Physics Kit is a rebuilt-from-scratch collection of production-ready physics elements for creating 2D games in Unity. The new version was re-architected for clarity, performance, and flexibility: cleaner APIs, smarter inspectors, zero-friction setup, and mobile-focused optimizations.


What’s inside

  • Hazards: RadiusCannon, SentryCannon, RocketLauncher, Charge, DropTrap, Ticker, Twins
  • Platforms: DisappearingPlatform, FallingPlatform, ElevatorPlatform, MovingPlatform, PlatformLadder, TrampolinePlatform

Key features

  • Rebuilt core: redesigned components and events for predictable behavior and easy extension
  • Flexible customization: every element exposes clear, well-grouped Inspector settings
  • Visual clarity: per-element Gizmo previews to understand ranges, angles, paths, and hit zones at a glance
  • Mobile-ready performance: tight update loops, pooling, and allocation-free runtime paths in demos
  • Clean, documented code: readable C# with structured namespaces and tooltips, easy to integrate into existing projects
  • Drop-in workflow: place a prefab, tweak a few values, and hit Play — no extra setup required

What’s new in this update

  • Rewritten from the ground up with a modular architecture
  • Updated API surface for Unity 6 compatibility (while preserving back-compat shims)
  • Smoother editors/inspectors, clearer defaults, and improved gizmos
  • More robust edge-case handling and safer physics interactions

Use cases

  • Action/platformers, trap rooms, challenge arenas, puzzle-platformers, combat sandboxes, and prototype labs