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Package details
- Latest version
- 3.0
- Last updated
- First released
- Unity version
- 6000.5.4 or later
- Package size
- 15.1 MB
- Files
- 278
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- 39
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Keywords
Mini Games (Tangram, Puzzle, Maze, Match) | Tutorial | Ready to use game package
Four ready-to-use 2D mini games for kids — Tangram, Puzzle, Maze and Match — with progress saving, stats, events and tools to add your own levels and games.
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Price history
Last 6 months
USDAsset preview
1 / 5
Mini Games (Tangram, Puzzle, Maze, Match) | Tutorial | Ready to use game package screenshot 1
About this asset
Mini Games is a complete, ready-for-release package with four 2D games for kids: Tangram, Puzzle, Maze and Match. Everything runs from a single sample scene with a full menu flow — game, stage and level selection, sound settings, progress saving and level unlocking.
Built to be extended. Add a new level by dropping it into the scene — the level-selection UI generates its buttons automatically. Turn any picture into a jigsaw: Puzzle pieces are cut at runtime from any Texture2D. Or add an entirely new mini game with the built-in wizard (Tools → Mini Games → Create New Mini Game) — your game inherits the whole shared flow: saving, unlocks, statistics and the win panel.
Hook in your own systems. Public C# events (LevelStarted, PieceMatched, LevelCompleted) let you connect analytics, achievements or custom UI without modifying package code. Every run tracks duration and mistakes, and best completion times are saved per level.
The package is optimized for mobile (iOS, Android), standalone (Windows, macOS) and browsers (WebGL). Full source code included, covered by 57 unit and scene-integrity tests, with README and PDF documentation.
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From the publisher's Asset Store listing.
Technical details
Key features:
- 4 complete games: Tangram (shape fitting), Maze (guide the ball, optional restart-on-hit and vibration), Match (pair by dragging or connecting with a line) and Puzzle (jigsaw pieces generated at runtime from any picture)
- Single sample scene with full menu flow: game, stage and level selection, sound/FX settings
- Progress saving via PlayerPrefs with level unlocking and optional auto-progression
- Per-level statistics: completion time, mistake count, persisted best times
- Public C# events (LevelStarted, PieceMatched, LevelCompleted) for analytics, achievements or custom UI
- Dynamic level buttons: add a level to the manager's list and the selection UI adapts automatically
- "Create New Mini Game" wizard — add whole new games that inherit saving, stats and the shared game flow
- Custom inspectors that validate your setup while authoring, plus per-game progress tools
- Editor menu tools: open sample scene, clear saved progress
- 57 EditMode unit and scene-integrity tests included
- Optimized for mobile (iOS, Android), standalone (Windows, macOS) and WebGL
- Full C# source code, README and PDF documentation
- Requires Unity 6000.5 or newer
Demo scenes included!
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.5.4f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.