Per Object FX View on Asset Store (opens in new tab)

Package details

Latest version
1.3.3
Last updated
First released
Unity version
2017.3.0 or later
Package size
16.9 MB
Files
90
Favorites
109
Views in the past week
15

Price tracking

Last checked
Tracked since
Lowest recorded
$7.50 on

Keywords

Per Object FX

by Kalagaan (opens in new tab)

5.0 / 5 · 7 ratings

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Number of ratings for each star rating
5 stars 7
4 stars 0
3 stars 0
2 stars 0
1 star 0
Price $15.00

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Price history

Last 6 months

USD
Price history for Per Object FX, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 10

Per Object FX screenshot 1

Per Object FX screenshot 1

About this asset

Per Object FX is an easy way to add FX to a single object.
Add the POFX component to the gameObject, and choose the FX from a list.
The effects are applied after the existing shader, it doesn't replace the original material.
If you hide the original mesh, the effects are applied to the background of the object. So you can create some zones where the FX is applied to all the objects inside.
FX for MeshRenderer & SkinnedMeshRenderer:
Blur, pixelate Emboss, Sobel, Refraction, Desaturate, HSL, Rim, Outline, Matcap
FX for SpriteRenderer:
Blur, pixelate Emboss, Sobel, Desaturate, HSL
New : Compatible with URP
Tested on Windows, Android, HTC vive
Source code included in PRO version

From the publisher's Asset Store listing.