Obfuscator Pro | Plug and Play Code Protection | v2026 View on Asset Store (opens in new tab)

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Latest version
2026.7.4
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2022.3.62 or later
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Obfuscator Pro | Plug and Play Code Protection | v2026

by GuardingPearSoftware (opens in new tab)

4.8 / 5 Β· 66 ratings

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5 stars 60
4 stars 3
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Obfuscator protects your Unity game while build time by making your compiled code and data harder to read, copy and reverse engineer. Just plug & play, and it runs automatically on every build.

Price $99.99

Buy on Asset Store (opens in new tab)

Affiliate link Β· Purchases support this site

Price history

Last 6 months

USD
Price history for Obfuscator Pro | Plug and Play Code Protection | v2026, 6 months Current $99.99; lowest $39.99; highest $99.99 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov Version 2026.2.1 released 9 May 2026 v2026.2.1 Version 2026.2.2 released 18 Jun 2026 v2026.2.2 Version 2026.3.0 released 12 Jul 2026 v2026.3.0 Version 2026.4.0 released 9 Aug 2026 v2026.4.0 Version 2026.5.1 released 24 Aug 2026 Version 2026.7.0 released 12 Sep 2026 v2026.7.0 Version 2026.7.1 released 3 Oct 2026 v2026.7.1 Version 2026.7.2 released 16 Oct 2026 Version 2026.7.4 released 29 Oct 2026

Asset preview

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Obfuscator Pro | Plug and Play Code Protection | v2026 screenshot 1

Obfuscator Pro | Plug and Play Code Protection | v2026 screenshot 1

About this asset

πŸ“„ Documentation πŸ’¬ Forum ▢️ Demo 🟣 Discord

Ship your game. Keep your code yours.

Your Unity game can be analyzed, copied or tampered with after it leaves your hands. GuardingPearSoftware's Obfuscator is a build-time tool making your compiled code significantly harder to read, understand, and reverse engineer – so the work you shipped stays yours.

βœ”οΈ Make hacking and cloning harder

βœ”οΈ Keep your logic and algorithms yours

βœ”οΈ Raise the cost of reverse engineering

βœ”οΈ Keep shipping your way – runs automatically on build

Trusted by developers for 10+ years. 4000+ projects protected, from solo indies to enterprise studios.

Your game is ready to ship. Is your code?

πŸ‘€ SEE IT IN ACTION

Prefer to test the result yourself before downloading? Grab the demo builds (Mono and IL2CPP, normal vs. obfuscated) and compare the same game before and after protection.

πŸ”‘ OBFUSCATION FEATURES

Built specifically for Unity, the Obfuscator understands Unity's unique characteristics – MonoBehaviours, ScriptableObjects, Serialization, and Reflection – giving you a powerful yet easy, out-of-the-box tool that won't break your project.

Supported member obfuscation:

-> Namespaces

-> Classes (including MonoBehaviour and ScriptableObject subclasses)

-> Methods

-> Fields

-> Properties

-> Events

πŸ”’ SECURITY FEATURES

Beyond renaming, the Obfuscator hardens your code structure to prevent unauthorized access and malicious tampering – while keeping your game working exactly as before.

Supported security features:

-> String obfuscation

-> Random code injection

-> Anti debugging

-> Anti tampering

-> Code signing (Mono)

-> Control flow obfuscation (Mono)

-> Watermarking

-> Metadata encryption (global-metadata.dat IL2CPP)

βš™οΈ INTEGRATION

Integration is plug & play. Enable it once, and obfuscation runs automatically every time you build – it hooks directly into the Unity build pipeline and applies protection there.

The entire obfuscation workflow is fully customizable and clearly logged, so you always know what happened and why.

A StackTrace de-obfuscation tool is included, letting you restore and debug crash logs from your secured builds – so shipping protected code doesn't cost you your ability to debug it.

πŸ“¦ PLATFORMS & COMPATIBILITY

-> All platforms Unity supports

-> Mono and IL2CPP scripting backends

-> Works within the standard or custom Unity build pipelines

⭐ WHY CHOOSE OBFUSCATOR PRO

-> Unity-first: Generic obfuscators break on Unity references or serialization and reflection. This one is built for Unity, so it doesn't.

-> Trust-first: The obfuscator itself is not obfuscated. You can inspect the obfuscator's own assemblies and follow the workflow. Others force you to trust a black box.

-> Platform-first: The only Unity obfuscator that accounts for namespace and MonoBehaviour/ScriptableObject obfuscation across all platforms.

-> Actively developed: For 10+ years and regularly updated to keep pace with new Unity versions and evolving threats.

πŸ“¦ EDITIONS

-> Obfuscator Pro: High level securing your Unity build, with advanced obfuscation and enterprise hardening features.

-> Obfuscator Source: Everything in Pro plus the full source code for teams that need custom modifications or deeper integration.

❓ FAQ

-> Does it support IL2CPP? Yes. Member obfuscation works on both Mono and IL2CPP – including the names baked into global-metadata.dat.

-> Will it break my game? No. The Obfuscator is Unity-aware and handles serialization and reflection. Reflection-heavy code can be excluded from obfuscation via settings so your project keeps working.

-> Does it support Addressables? Yes. Addressables are fully supported.

-> Can I still debug crashes? Yes. Use the included StackTrace de-obfuscation tool to restore readable stack traces from protected builds.

-> Is it hard to set up? No. Enable it once and it runs automatically on every build.

πŸ“ DOCUMENTATION

Obfuscator Pro is packed with plenty of manuals and tutorials, enabling you to dive straight into securing your game!

Documentation and Scripting Api Reference

🌐 CONTACT

From developers for developers since 2017! If you have any questions feel free to ask.

Contact: [email protected]

Website: guardingpearsoftware.com

Social: X, Bluesky, Mastodon, Threads

πŸ”’ MORE SECURITY TOOLS

-> Now keep your runtime free from cheaters: AntiCheat

⌨️ DEV TOOLS

- Localize your game: EasyLocalization

- Optimize your performance: EasyPooling

- Monitor your performance: EasyPerformanceMonitor

πŸ›οΈ Third-Party

This asset uses Mono.Cecil under MIT/X11; see Third-Party Notices.txt file in package for details.

From the publisher's Asset Store listing.

Technical details

πŸ”‘ Member obfuscation:

-> Namespaces

-> Classes (also MonoBehaviour and ScriptableObject subclasses)

-> Methods

-> Fields

-> Properties

-> Events

πŸ”’ Security features:

-> String obfuscation

-> Adding random code

-> Anti debugging

-> Anti tampering

-> Code signing (mono)

-> ControlFlow obfuscation (mono)

-> Watermarking

-> Metadata encryption (global-metadata.dat IL2CPP)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.66f2 Compatible Compatible Compatible Compatible
2023.2.22f1 Compatible Compatible Compatible Compatible
2022.3.62f3 Compatible Compatible Compatible Compatible

As listed on the Asset Store.