Real Terrain Maker View on Asset Store (opens in new tab)

Package details

Latest version
2.4
Last updated
First released
Unity version
5.0.0 or later
Package size
32.4 MB
Files
96
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154
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Real Terrain Maker

by saku lee (opens in new tab)

3.9 / 5 · 9 ratings

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4 stars 0
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2 stars 2
1 star 1
Price $19.50

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Last 6 months

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Price history for Real Terrain Maker, 6 months Current $19.50; lowest $19.50; highest $19.50 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Real Terrain Maker screenshot 1

Real Terrain Maker screenshot 1

About this asset

Real Terrain Maker is an easy tool for creating terrain with the real geographic data. Specifies the geographic coordinates, and make a terrain of anywhere on the earth in a few clicks. This plugin runs depending on the Google/Bing/Mapbox map service, which requires Elevations API and Staticmap API key.
V2.4:
A new setting panel of default_shader is added for unity2018 and newer versions.
Basic feature or RTM works well with LWRP and HDRP.
Features:
Real Elevation data:
  Using the elevation data of Google map, Bing map, and Mapbox, over 30 meters in most of the Earth areas. When you meet problems such as lack of data in a certain area, try another data source if one is not so satisfactory.
Easy setting:
  To make a terrain faster or in high quality, simulate the real world or make an extravagant land. All setting can be made in a few clicks. Your keys and settings will be saved, no need to remember the location you generated last night.
Save in many types:
   The data downloaded can be saved in mesh, terrain, and prefab. The material is created automaticity. You can share the terrain you made with others without a hitch. With a combine and save tool, You can combine and save the generated mesh to prefab and unity terrain at any time.
Basic Materials:
  Several materials such as contour ,grid , gradient and multiple texture height shader . It's possible to add some snow at the top of mountains and lava in the valley.
Height Map:
  A heightmap file will be saved after the terrain generated. You can generate a new terrain with the premade height map at any time.
Style Setting:
  Can generate a terrain of low-poly/smooth style and set a default material before generating them. You can also set the default layer for the use of infinite map.
Map Types:
  Besides satellite, three more types of terrain texture supported. It is convenient for making a 3D map. Image saved in a folder for each time the generate starts.
Random Map:
  One selectable option to generate a random map is provided. It can be used to save time when doing tests or just make an infinite random terrain in a game.
Run Time Infinite Map:
  Download the map texture and elevation data automaticity while running the game.
Diagnosis Tool:
  Check the network condition and API key state. If you are not sure about why RTM work incorrectly, try the Diagnosis tool to find out.
Smooth style:
  Make a smooth terrain with a smaller sample.
have any advice, please reply here : Forum Thread
User Guide
Demo1
Demo2

From the publisher's Asset Store listing.