Ornament Generator View on Asset Store (opens in new tab)

Package details

Latest version
2.6.0
Last updated
First released
Unity version
2021.2.6 or later
Package size
356.9 MB
Files
403
Favorites
84
Views in the past week
0

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$10.50 on

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Ornament Generator

by Fraktalia (opens in new tab)

1 rating, too few to average

  • Price drop

This tool generates fancy ornaments in real time by mixing together mathematical functions.

Discount -20% Previous price $25.00 Price $20.00

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Price history

Last 6 months

USD
Price history for Ornament Generator, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Ornament Generator screenshot 1

Ornament Generator screenshot 1

About this asset

For more details, check out the free documentation!

Join an active community on Discord!

Create fancy 3D Ornaments!

This asset contains a tool to generate fancy 3D objects procedurally with simple patterns. Create magical objects for your fantasy games with the Crystalline and Pipe generator or align your game objects by mixing together patterns. Don't waste your time aligning objects manually anymore!

Growing Ornaments!

Crystalline Ornaments can grow step by step to generate fancy animation effects.

Burst Compilation Support!

The Native Ornament Generator utilizes the full power of the Burst package for supreme performance gain which allows real-time generation and animation of ornament.

Full Customisation!

Enhance ornaments using attachments. Create ornaments with particle effects or modify additional UV channels for custom mesh-based properties.

From the publisher's Asset Store listing.

Technical details

Full utilization of burst and job system for maximum performance gain!

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.2.6f1 Compatible Not listed Not listed

HD/LW Render Pipeline Information:

Ornaments are procedurally generated 3D meshes that can use any material. The chosen render pipeline does not influence mesh generation. Samples only use the normal Standard shader. The procedurally generated 3D mesh does not care what material is assigned inside the MeshRenderer.

As listed on the Asset Store.