Uber Shader for Sprites View on Asset Store (opens in new tab)

Package details

Latest version
1.06
Last updated
First released
Unity version
2020.1.10 or later
Package size
166 KB
Files
52
Favorites
459
Views in the past week
22

Price tracking

Last checked
Tracked since
Lowest recorded
Free on

Uber Shader for Sprites

by Clarky (opens in new tab)

4.5 / 5 · 26 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 18
4 stars 4
3 stars 4
2 stars 0
1 star 0
Price Free

Get it free on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Uber Shader for Sprites, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 1

Uber Shader for Sprites screenshot 1

Uber Shader for Sprites screenshot 1

About this asset

An Uber Shader specialised in rendering Alpha Blended objects like sprites.
It supports lots of features including:
Normal Mapping
Specular Mapping
Emission Mapping
Mulitple Blend Modes
Hue/Saturation color adjustment
Rim Lighting
Fog
Shadows
View-space normals (for more realistic lighting without the need for vertex normals)
Optional Depth writing
Both Pixel AND vertex lighting supported.
It has a nifty Shader GUI meaning its very easy to use. It's also modular so features you don't use don't impact performance at all.
Because all the features are usable in a single render pass (using vertex lighting) it works really well with skeleon based animations or sprites with submeshes (eg Spine animations).
Full read me and more info here!

From the publisher's Asset Store listing.