A* Pathfinding Project Pro OFFICIAL SALE

Whether you write an RPG, FPS, RTS or TD game, this package is for you. With heavily optimized algorithms and a large, yet simple to use, feature set, you will quickly be able to make those bots a bit smarter.


Features

  • Supports grid, navmesh, point and hexagonal graphs.
  • Automatic navmesh generation, to save you from doing it manually.
  • High performance and fully multithreaded, so it will barely affect the frame rate.
  • Smooth agent movement.
  • A single line of code to make a pathfinding request.
  • Graphs can be saved to files.
  • Supports both 2D and 3D games.
  • Local Avoidance.
  • Source code included.
  • Supports updating graphs during runtime.
  • Uses the Burst compiler, Unity Job System, and (optionally) ECS under the hood, for maximum performance.
  • Allows tagging nodes to make different agents treat them in different ways.
  • And so much more.

Demos and videos

More info here!


Extensive documentation

  • Includes a total of 16 example scenes to help you get started.
  • A comprehensive online documentation with tutorials, and in which almost all functions and fields are documented.