Real World Terrain

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Real World Terrain is built for developers who need a fast, practical way to recreate real places inside Unity for games, simulations, visualization, and large-world prototyping.

From a few clicks, you can generate not just the landscape, but also the structure of the world around it.


Why Real World Terrain

With a few clicks, you can generate:

  • Unity Terrain, meshes, Gaia stamps, or RAW
  • Satellite or map textures for quick visual context
  • Roads, buildings, rivers, trees, and grass from OpenStreetMap

This makes Real World Terrain much more than a heightmap tool.
It is a complete real-world terrain generation pipeline for Unity.


Best for

  • racing and driving games
  • flight, drone, and military simulations
  • strategy and open-world prototypes
  • education and geographic visualization
  • environment blockouts based on real locations
  • technical art and terrain production pipelines

Main Features

Generate terrain from real locations

Create landscapes based on real-world coordinates from virtually anywhere on Earth.


Elevation sources

- Bing Maps resolution of max 10 meter per pixel;

- Mapbox;

- SRTM v4.1 resolution of 90 meters per pixel;

- SRTM30 resolution of 30 meters per pixel.


Imagery sources

ArcGIS, DigitalGlobe, Map Quest, Mapbox, Mapy.CZ, Nokia Maps (here.com), Virtual Earth (Bing Maps), Open Street Map, Sentinel-2 + ability to download tiles from custom url.


OpenStreetMap integration

Import useful world structure directly into Unity, including: roads, buildings, rivers, trees, grass, other map objects


Multiple output formats

Choose the format that fits your workflow: Unity Terrain, Mesh, Gaia Stamp, RAW file


Flexible workflow integration

Use Real World Terrain as a fast starting point for world building, terrain authoring, simulation environments, or custom tooling.


Editor and API support

Automate generation and extend the workflow for your own pipeline or internal tools.


Built for real production use

Real World Terrain is not just a terrain preview tool. 

It is a production-ready generation pipeline for real-world landscapes inside Unity.

Use it to:

  • block out worlds faster
  • recreate real environments for gameplay
  • generate terrain reference for artists and level designers
  • export data into existing terrain workflows
  • enrich scenes with roads and structures from map data

Integrations

Real World Terrain supports integration with popular Unity assets and workflows, helping it fit naturally into existing production pipelines.

Depending on your setup, it can work together with tools such as: BuildR, EasyRoads3D Pro v3, Gaia 2, Gaia Pro, Gaia 2023, Gaia Pro 2023, Huge Texture, Online Maps, Playmaker, R.A.M 2019, Relief Terrain Pack, Road Architect, Vegetation Studio, Vegetation Studio Pro, VolumeGrass, WorldStreamer.

This allows you to go from real-world source data to a more polished final environment much faster.


Build real locations faster

Real World Terrain helps you go from real-world coordinates to usable Unity environments in minutes.

Generate terrain, import world structure, export to the format you need, and spend less time on setup work.

If your project needs real places inside Unity, Real World Terrain gives you the fastest path from map data to production-ready results.



Warranty:

Worried about the quality of the asset or are not sure that it is suitable for your project?!

After the purchase you have two weeks to test.

If the asset is not suitable for your project, has any problems or you simply do not like it, contact us and we will make a refund.


Other Infinity Code assets:

Huge Texture allows you to import and use textures larger than 8192x8192px.

Mesh to Terrain is a tool for easily and quickly converting a 3D terrain model created in 3ds Max, Terragen or any other editor to Unity Terrains.

Online Maps is a universal multi-platform mapping solution for your 2D, 3D, AR / VR and mobile applications and games.

Project Context Actions - speed up your work with Project window.

Run Desired Scene allows you to run any scene without opening it.

Runtime Object Exporter is a tool that exports dynamically generated content into reusable Project Assets (Mesh/Material/Texture/Prefab) or external OBJ/FBX packages.

Smart Gallery is an elegant, flexible and efficient solution for displaying image, video and audio galleries for your project.

Terrain Quality Manager is a tool for changing the resolution of Unity Terrain maps (Heightmap, Detailmap, Alphamap and Basemap) without losing data.

Tiny Terrain is a lossy Terrain Data compression technology for Unity Terrain Engine, which allows you to reduce the size of the data that Terrain takes in the project many times and significantly reduce the size of your application.

Tree Tool allows you to manage each tree individually.

Ultimate Editor Enhancer is a toolkit that take your workflow in Unity Editor to a next level, simplifies working with content, adds new features to the editor, corrects and improves the editor’s built-in behaviors.

uPano is a universal solution for displaying dynamic and static panoramas, and creating virtual tours.

Value Observer is an editor-friendly implementation of the Observer pattern. Allows you to easily write quality code with weak dependencies, and improve the performance of your application.