Real World Terrain

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Real World Terrain is built for developers who need a fast, practical way to recreate real places inside Unity for games, simulations, visualization, and large-world prototyping.

Generate terrain, textures, roads, buildings, rivers, trees, and grass from real geographic data, then bring the result directly into your scene or export it for your own workflow.


Why Real World Terrain

With a few clicks, you can generate:

  • Unity Terrain, meshes, Gaia stamps, RAW, or Mapbox RGB height exports
  • Satellite or map textures, plus Terrain Layers from Mapbox vector tiles
  • Roads, buildings, rivers, trees, and grass

This makes Real World Terrain much more than a heightmap tool.

It is a complete real-world terrain generation pipeline for Unity.


Best for

  • racing and driving games
  • flight, drone, and military simulations
  • strategy and open-world prototypes
  • education and geographic visualization
  • environment blockouts based on real locations
  • technical art and terrain production pipelines

Main Features


Generate real terrain in a few clicks

Select an area by coordinates, choose the output type, and generate terrains based on real elevation data from virtually anywhere on Earth.


Multiple output formats

Create Unity Terrain, mesh terrain, Gaia stamps, RAW files, or Mapbox RGB heightmaps depending on what your workflow needs.


Elevation sources

Use Mapbox elevation data with up to 5 meters resolution, SRTM v4.1 with up to 90 meter resolution, or SRTM30 with up to 30 meter resolution.


Imagery sources

ArcGIS, DigitalGlobe, Map Quest, Mapbox, Mapy.CZ, Nokia Maps (here.com), Virtual Earth (Bing Maps), Open Street Map, Sentinel-2, plus custom tile URLs. Built-in imagery sources provide up to 0.15 meters per pixel resolution.


Generate world structure

Generate buildings, roads, rivers, trees, grass, and Terrain Layers from OpenStreetMap, Mapbox, and Geoapify data.


Editor and API support

Work through the editor UI for quick setup or automate generation through the API for repeatable pipeline tasks.


Scene-ready base content

Use the generated result as a starting point for your own shaders, materials, assets, and gameplay systems.

  • block out worlds faster
  • recreate real environments for gameplay
  • generate terrain reference for artists and level designers
  • export data into existing terrain workflows
  • enrich scenes with roads and structures from map data

Integrations

Real World Terrain supports integration with popular Unity assets and workflows, helping it fit naturally into existing production pipelines.

Depending on your setup, it can work together with tools such as: BuildR, EasyRoads3D Pro v3, Gaia 2, Gaia Pro, Gaia 2023, Gaia Pro 2023, Huge Texture, Online Maps, Playmaker, R.A.M 2019, Relief Terrain Pack, Road Architect, Vegetation Studio, Vegetation Studio Pro, VolumeGrass, WorldStreamer.



Need interactive 2D or 3D maps for your project? Get Real World Terrain together with Online Maps in the Map & Terrain Pro Bundle and save $60 compared to purchasing the assets separately.