Skinn Pro View on Asset Store (opens in new tab)

Package details

Latest version
0.71
Last updated
First released
Unity version
2017.4.19 or later
Package size
1.2 MB
Files
224
Favorites
309
Views in the past week
21

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Skinn Pro

by cwmanley (opens in new tab)

4.3 / 5 · 16 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 13
4 stars 0
3 stars 0
2 stars 0
1 star 3
Price $60.00

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Price history

Last 6 months

USD
Price history for Skinn Pro, 6 months Current $60.00; lowest $60.00; highest $60.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

Asset preview

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Skinn Pro video 1

About this asset

Skinn is a collection of tools to work with skinned meshes designed around the Vertex Mapper .

The VM is a component that creates a skinned mesh from a target renderer with the skin and or blend-shapes from a source mesh.

VM Features:

Blazing fast calculations powered by compute shaders.

Works with animated models.

Bone-Weight projection with smoothing options.

Multi-frame Blend-shape projection with lighting options.

Bone and Blend-shape Filtering.

Real-time skinning preveiw of the source and target.

Core Features:

Save unsaved mesh assets when creating prefabs.

Drag & Drop models and merge their bones.

Nested Context Command System with over a 100 commands for working with assets.

Notable Context Commands Features:

Optimize and remove unwanted Bones..

Split Meshes by submesh, uv, or bone.

Inflate and deflate meshes.

Combining and splitting meshes with skin and blend-shapes.

Remove or rename Blend-shapes.

Bind-posing skin and blend-shapes.

Basic FBX exporting.

Command Browser Window for command descriptions.

New in 0.7

TexturePacker.cs. a component based atlas tool.

BlendshapeController.cs. a blendshape inspector for multiple skinned meshes.

20+ new commands

All Context Commands:

SkinnedMeshRenderer/Bones/Combine Bones

SkinnedMeshRenderer/Bones/Optimize Array

SkinnedMeshRenderer/Bones/Remove Bone

SkinnedMeshRenderer/Bones/Remove Child Bones

SkinnedMeshRenderer/Bones/Edit Transforms

SkinnedMeshRenderer/Bounds/Reset

SkinnedMeshRenderer/Bounds/Reset All

SkinnedMeshRenderer/Bounds/Encapsulate/Selection

SkinnedMeshRenderer/Bounds/Encapsulate/All

Renderer/Clipboard/Copy

Renderer/Clipboard/Paste/Blend-shapes

Renderer/Clipboard/Paste/Mesh As Blend-shape

Renderer/Clipboard/Paste/Mesh

Renderer/Clipboard/Paste/Mesh Cloned

Renderer/Clipboard/Paste/Material(s)

SkinnedMeshRenderer/Clipboard/Paste/Bones

Renderer/Clipboard/Paste/VertexData/Vertices

Renderer/Clipboard/Paste/VertexData/Normals&Tangents

Renderer/Clipboard/Paste/VertexData/Colors

Renderer/Clipboard/Paste/VertexData/Colors32

Renderer/Clipboard/Paste/VertexData/UVs

Renderer/Export/FBX

SkinnedMeshRenderer/Export/FBX All Transforms

Renderer/Export/Experimental/Atlas/512

Renderer/Export/Experimental/Atlas/1024

Renderer/Export/Experimental/Atlas/2048

Renderer/Export/Experimental/Atlas/4096

Renderer/Export/Experimental/Atlas HardSurface/2048

Renderer/Export/TextFilter/Blendshapes

Renderer/Material/Clone

Renderer/Mesh/Colors/Clear

Renderer/Mesh/Colors/From Material/Color

Renderer/Mesh/Colors/From Material/Color UV Seams

Renderer/Mesh/Name/Rename Renderer

Renderer/Mesh/Name/From Renderer

Renderer/Mesh/Name/From Parent

Renderer/Mesh/Name/From Root

Renderer/Mesh/Normals/Rotate with Tangents

Renderer/Mesh/Normals/Rotate

Renderer/Mesh/Tangents/Rotate

Renderer/Mesh/Normals/Clear

Renderer/Mesh/Normals/Recalculate/Smoothed

Renderer/Mesh/Normals/Recalculate/Unity

Renderer/Mesh/Tangents/Clear

Renderer/Mesh/Tangents/Recalculate

Renderer/Mesh/Vertices/Inflate/0.1

Renderer/Mesh/Vertices/Inflate/0.5

Renderer/Mesh/Vertices/Inflate/1

Renderer/Mesh/Vertices/Deflate/0.1

Renderer/Mesh/Vertices/Deflate/0.5

Renderer/Mesh/Vertices/Deflate/1

Renderer/Mesh/Vertices/Weld/Low Precision

Renderer/Mesh/Vertices/Weld/High Precision

SkinnedMeshRenderer/Shapes/Create/Expanded Shape

SkinnedMeshRenderer/Shapes/Create/Bones/Expanded Shape All

SkinnedMeshRenderer/Shapes/Extract/Single

SkinnedMeshRenderer/Shapes/Extract/All

SkinnedMeshRenderer/Shapes/Invert

Renderer/Shapes/Remove/Shape

Renderer/Shapes/Remove/Data/Vertices/Shape

Renderer/Shapes/Remove/Data/Vertices/All

Renderer/Shapes/Remove/Data/Normals/Shape

Renderer/Shapes/Remove/Data/Normals/All

Renderer/Shapes/Remove/Data/Tangents/Shape

Renderer/Shapes/Remove/Data/Tangents/All

Renderer/Shapes/Remove/Unused

Renderer/Shapes/Remove/All

SkinnedMeshRenderer/Shapes/Merge Duplicate Shapes

SkinnedMeshRenderer/Shapes/Zero Values

SkinnedMeshRenderer/Shapes/Edit Names

SkinnedMeshRenderer/Shapes/Load

SkinnedMeshRenderer/Shapes/Sort

SkinnedMeshRenderer/Shapes/Sync

SkinnedMeshRenderer/Shapes/Log

SkinnedMeshRenderer/Skin/Bake to Mesh Renderer

SkinnedMeshRenderer/Skin/Bind-pose

MeshRenderer/Skin/SkinToParent

Renderer/SubMesh/Combine/Clear

SkinnedMeshRenderer/SubMesh/Combine/Merge Shared

SkinnedMeshRenderer/SubMesh/Combine/Selection/Merge Shared

SkinnedMeshRenderer/SubMesh/Combine/Selection/Keep Shared

MeshRenderer/SubMesh/Combine/Merge Shared

MeshRenderer/SubMesh/Combine Selection/Merge Shared

MeshRenderer/SubMesh/Combine Selection/Keep Shared

Renderer/SubMesh/Flip/Flip Faces

Renderer/SubMesh/Flip/Add Flipped Faces

Renderer/SubMesh/Split/Submeshes

Renderer/SubMesh/Split/Bones/All

Renderer/SubMesh/Split/Bones/Hierarchical

Renderer/SubMesh/Split/UV Islands

Renderer/SubMesh/Split/UV Islands Compare Vertices

Renderer/Tools/Create Lattice Deformer

Renderer/Tools/Create Texture Packer

Transform/Cache/Store Local

Transform/Cache/Load Local

Transform/Export/Transforms

Transform/Export/Transforms For Avatar

Transform/Child HideFlags/HideInHierarchy

Transform/Child HideFlags/HideInInspector

Transform/Child HideFlags/None

Transform/Child HideFlags/NotEditable

Transform/Mirror/Left To Right

Transform/Mirror/Right To Left

Transform/Mirror/Children/Left To Right

Transform/Mirror/Children/Right To Left

Transform/Mirror/All/Left To Right

Transform/Mirror/All/Right To Left

Transform/Ensure Unique Names

Transform/Remove Scale And Rotation

Transform/Select/Mesh Filters

Transform/Select/Skinned Meshes

Transform/Select/Missing Components

Forums

Unity Community

Itch Community

Check out a fully featured version of the VM for Free. Commands and Core features are not include in the free version.

Skinn Vertex Mapper (Free Edition)

From the publisher's Asset Store listing.