Portal Occluder View on Asset Store (opens in new tab)

Package details

Latest version
2.0.1
Last updated
First released
Unity version
2018.4.31 or later
Package size
339.5 MB
Files
370
Favorites
197
Views in the past week
9

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Portal Occluder

by Cirrus Play (opens in new tab)

4.6 / 5 · 13 ratings

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The Portal Occlusion library can substantially increase game performance for complex indoor scenes.

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Price history for Portal Occluder, 6 months Current $12.00; lowest $12.00; highest $12.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

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Portal Occluder screenshot 1

Portal Occluder screenshot 1

About this asset

The Portal Occlusion library can substantially increase game performance for complex indoor scenes. It allows you to create rooms and portals quickly and easily. Once your scene is setup using the simple Room and Portal prefabs, the portal system will quickly optimize scene geometry so that your scene only renders what it needs to, and doesn't draw rooms which can't be seen by the camera.

No coding is required!

Portal and room creation is done with simple prefabs and linked at run-time.

Dynamic.

Add new rooms and portals on the fly. The portal system will adapt to the changes as your game runs.

Asset Starter Pack!

The Portal Occlusion library comes with free models and sounds for a creepy Victorian Mansion to help you get started. The assets are free to use in your own projects and are governed under the same Unity EULA as the Portal Occlusion library. Enjoy!

Demos to Get Started.

This library comes with two demos to help you out - the visualizer and demo scene. The visualizer is a simple project that shows what is happening "under the hood" with the portal occlusion sub-system. It's meant to give you a better understanding of how things work. The demo scene, on the other hand, is designed to show you what you can begin to achieve in visual quality and performance. Set in an old, dusty, Victorian mansion, you can explore the dark, high-detailed rooms while enjoying the smooth frame-rates provided by the occlusion system. Use the function keys to see how performance is altered with and without the occlusion system.

Visit http://cirrusplay.com for more details and documentation!

From the publisher's Asset Store listing.

Technical details

Use rooms and portals to mark off areas which may become invisble to the camera when not viewed.

Codeless design allows you to build rooms based on volume or heirarchy with a simple click.

Intuitively place rooms and portals using the scene editor. Run your game and let the library build your occlusion graph quickly and effectively.

Dynamic construction: Create rooms and connect them together at runtime! Perfect for dungeon crawlers with random world generators.