Turn-Based Online Strategy - Matchmaking System with Physics ( Server-Client )

Looking for a Photon Engine alternative to build turn-based multiplayer games — without paying monthly fees? You found it.

This is a tool using that you can create your own multiplayer game

Server and Client parts

Supported platforms:

WebGL, iOS, Android, UWP, Windows, Mac OS X, Linux


API Documentation


Features

-Server and Client

-Matchmaking ( Rooms system )

-Fully open source C# code

-You can create your own Self-hosted Server

-Chat system

- Fixed-Point Physics Calculable Mechanics v2


Also check version without physics here


And if you want to add a deterministic physics engine to your game, this package has you covered.


Event-based messaging system using the format: "message name", "message body".


Package works with TcpListener, TcpClient and WebSockets for WebGL.

WebSocket

Socket.IO

Matchmaking features

You can also logically separate your Network logic into modules — for example:


Player Move Module, Player Shoot Module, and so on.


This modular approach helps keep your code organized, flexible, and easy to maintain.

The package has a turn based shooter game example

Package has a Pathfinding system like A*


This package handles movement using pathfinding system and shooting using fixed-point physics engine.


Instead, it uses a custom system that divides the game area into a predefined hex-based grid. All state changes — such as character movement — happen within this nodes, ensuring that characters never fall out of the playable area.

Also the package contains “LuckyCode” package with many systems for creating games such as Networking, ObjectPool, Game real time Event Management, LevelUpProperties , DataBase, AI, Real Time Data Management and some effect like CoinEffect, DamageEffect, HealthBar etc.