View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 2022.3.6 or later
- Package size
- 5.7 MB
- Files
- 342
- Favorites
- 15
- Views in the past week
- 13
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $155.00 on
Keywords
Turn-Based Online Strategy - Matchmaking System with Physics ( Server-Client )
- Price drop
Lowest recorded price
Get 47% off on Asset Store (opens in new tab)Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 1
Turn-Based Online Strategy - Matchmaking System with Physics ( Server-Client ) video 1
About this asset
Looking for a Photon Engine alternative to build turn-based multiplayer games — without paying monthly fees? You found it.
This is a tool using that you can create your own multiplayer game
Server and Client parts
Supported platforms:
WebGL, iOS, Android, UWP, Windows, Mac OS X, Linux
Features
-Server and Client
-Matchmaking ( Rooms system )
-Fully open source C# code
-You can create your own Self-hosted Server
-Chat system
- Fixed-Point Physics Calculable Mechanics v2
Also check version without physics here
And if you want to add a deterministic physics engine to your game, this package has you covered.
Event-based messaging system using the format: "message name", "message body".
Package works with TcpListener, TcpClient and WebSockets for WebGL.
WebSocket
Socket.IO
Matchmaking features
You can also logically separate your Network logic into modules — for example:
Player Move Module, Player Shoot Module, and so on.
This modular approach helps keep your code organized, flexible, and easy to maintain.
The package has a turn based shooter game example
Package has a Pathfinding system like A*
This package handles movement using pathfinding system and shooting using fixed-point physics engine.
Instead, it uses a custom system that divides the game area into a predefined hex-based grid. All state changes — such as character movement — happen within this nodes, ensuring that characters never fall out of the playable area.
Also the package contains “LuckyCode” package with many systems for creating games such as Networking, ObjectPool, Game real time Event Management, LevelUpProperties , DataBase, AI, Real Time Data Management and some effect like CoinEffect, DamageEffect, HealthBar etc.
From the publisher's Asset Store listing.
Technical details
Turn-Based Online Strategy - Matchmaking System with Physics ( Server-Client )
Package works with TcpListener, TcpClient and WebSockets for WebGL.
WebSocket
Socket.IO
Matchmaking features
Fixed-Point Physics Calculable Mechanics v2
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.6f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.