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Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 5.5.0 or later
- Package size
- 349 KB
- Files
- 37
- Favorites
- 14
- Views in the past week
- 2
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PoolGen
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PoolGen screenshot 1
About this asset
PoolGen is a multi-object pooling system with a unique inspector to help you setup your object pools super quick! Now with networking support!
Documentation
WebGL Example
Networked Standalone Example
Website
Forum
Features -
- UNET networking support via ClientScene.RegisterSpawnHandler
- Easy to use inspector with object previews
- Handles different objects in a single pool manager
- Random weighted chance spawning system
- UnityEvents for OnPooled, OnSpawn, OnDespawn so you can setup events either through inspector or script
- A scene with a very basic example of how to use this system
- A handy ResetRigidbody component to zero out the velocities of the Rigidbody upon spawning
Note: Some C# knowledge required to incorporate this into your project via scripting. Variables that need to be reset upon spawning/despawning must be implemented by you as this system will not automatically do it for you (ex. character health, level, etc.).
Documentation
WebGL Example
Networked Standalone Example
Website
Forum
Features -
- UNET networking support via ClientScene.RegisterSpawnHandler
- Easy to use inspector with object previews
- Handles different objects in a single pool manager
- Random weighted chance spawning system
- UnityEvents for OnPooled, OnSpawn, OnDespawn so you can setup events either through inspector or script
- A scene with a very basic example of how to use this system
- A handy ResetRigidbody component to zero out the velocities of the Rigidbody upon spawning
Note: Some C# knowledge required to incorporate this into your project via scripting. Variables that need to be reset upon spawning/despawning must be implemented by you as this system will not automatically do it for you (ex. character health, level, etc.).
From the publisher's Asset Store listing.