AutoPool View on Asset Store (opens in new tab)

Package details

Latest version
1.0.2
Last updated
First released
Unity version
5.5.1 or later
Package size
339 KB
Files
23
Favorites
194
Views in the past week
11

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Keywords

AutoPool

by MobFarm (opens in new tab)

4.9 / 5 · 15 ratings

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Number of ratings for each star rating
5 stars 14
4 stars 0
3 stars 1
2 stars 0
1 star 0
Price Free

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Price history

Last 6 months

USD
Price history for AutoPool, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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AutoPool screenshot 1

AutoPool screenshot 1

About this asset

AutoPool is a fast and flexible object pooling solution that allows for the dynamic and automatic creation of object pools during runtime, several modes of operation and management, tidy organization in the object hierarchy, and even includes logging features to better optimize and evaluate pool usage.
Your game will run faster and smoother, and AutoPool does all the hard work for you.
Visit MobFarm Games for more details, reference, tutorials, and more.
Features:
• Easy to use and set up.
• Extremely fast, using a Stack implementation.
• 3 types of pool behavior:
Fixed size pools.
Pools that grow automatically.
Pools that can reuse the oldest object.
• Pools can be created and adjusted by spawners dynamically at runtime.
• Robust operation that can withstand missing objects.
• Support for "multi-version" prefabs, allowing the activation of a specific child.
• Clean organization in the project hierarchy.
• Many overload methods for various spawning options.
• Many utility methods built in, such as DespawnPool(), RemoveAll(), and more.
• Logging feature to assess pool usage.

From the publisher's Asset Store listing.