View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0.2
- Last updated
- First released
- Unity version
- 5.5.1 or later
- Package size
- 339 KB
- Files
- 23
- Favorites
- 194
- Views in the past week
- 11
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- Free on
Keywords
AutoPool
Price Free
Get it free on Asset Store (opens in new tab)
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 3
AutoPool screenshot 1
About this asset
AutoPool is a fast and flexible object pooling solution that allows for the dynamic and automatic creation of object pools during runtime, several modes of operation and management, tidy organization in the object hierarchy, and even includes logging features to better optimize and evaluate pool usage.
Your game will run faster and smoother, and AutoPool does all the hard work for you.
Visit MobFarm Games for more details, reference, tutorials, and more.
Features:
• Easy to use and set up.
• Extremely fast, using a Stack implementation.
• 3 types of pool behavior:
Fixed size pools.
Pools that grow automatically.
Pools that can reuse the oldest object.
• Pools can be created and adjusted by spawners dynamically at runtime.
• Robust operation that can withstand missing objects.
• Support for "multi-version" prefabs, allowing the activation of a specific child.
• Clean organization in the project hierarchy.
• Many overload methods for various spawning options.
• Many utility methods built in, such as DespawnPool(), RemoveAll(), and more.
• Logging feature to assess pool usage.
Your game will run faster and smoother, and AutoPool does all the hard work for you.
Visit MobFarm Games for more details, reference, tutorials, and more.
Features:
• Easy to use and set up.
• Extremely fast, using a Stack implementation.
• 3 types of pool behavior:
Fixed size pools.
Pools that grow automatically.
Pools that can reuse the oldest object.
• Pools can be created and adjusted by spawners dynamically at runtime.
• Robust operation that can withstand missing objects.
• Support for "multi-version" prefabs, allowing the activation of a specific child.
• Clean organization in the project hierarchy.
• Many overload methods for various spawning options.
• Many utility methods built in, such as DespawnPool(), RemoveAll(), and more.
• Logging feature to assess pool usage.
From the publisher's Asset Store listing.