Exterior Doors

An extensive and modular collection of sounds from various doors in exterior locations, like gardens, sheds, cottages, phone booths, garages, saloons, and many more.


All door sounds are offered in a modular format with separate actions like opening, closing, locking, unlocking, stealth handling, latching, creaking, slamming, and more depending on the door type, and every separate door action includes many variations so you can create dynamic door behaviors with natural sound.


You can use the modular format of this library to combine any separate sound a door makes to design the door identity you need.


And why restrict your creativity to doors? With so many perfectly isolated door sounds, you can create fantastic sound effects for weapons, robotics, user interfaces, or anything else you imagine.


This sound library is also great for music producers who want to create their signature sound in their favorite sampler, looper, or drum machine. Use the impactful door sounds in this library as percussion instruments, or layer them on top of other tracks to buff up your sound and add a personal style.


SUGGESTED USE


adventure, escape room, urban action, contemporary, theatrical, simulation, arch viz, virtual tour


KEYWORDS FROM INCLUDED SOUNDS


exterior, door, doorway, entry, entrance, exit, garden, shed, cottage, yard, garage saloon, phone booth, farmhouse, creak, squeak, open, close, jam, lock, unlock, knock, slam


SPECIFICATIONS


In total, this package contains 1492 files.


All files are delivered in pristine (PCM) compressed FLAC files at 48 kHz / 24-bit resolution. FLAC is supported in Unity v2020.1.0 or later. Still, users of older versions of Unity can download the sounds, easily convert them to WAV or OGG files, and use them with any version of Unity or any other authoring application.


CHANNEL FORMATS INCLUDED


  • Mono

UNIQUE FEATURES


  • Professional Grade - Low Cost: Low cost is almost automatically associated with low quality and less value; however, this is an unfair correlation. We constantly use critical thinking to reduce the cost of production while maintaining, or even increasing, the quality we deliver. Our quality-driven culture results in professional-grade sound libraries with 10x or 20x lower prices than any high-quality competitor.
  • PureSource™​: PureSource™​ is our proprietary ingestion workflow based on sound restoration, forensic audio, and reverse engineering techniques. The result is audio assets without any on-location reverb, equipment artifacts, and Doppler effect. They spatialize great around the audience and sound real with virtual acoustics and reverb processors.
  • Refined Content​: Optimized trimming, seamless looping, and detailed fading. All these, result in oneshots that perfectly sync with visuals or user actions, and loops that cycle seamlessly. No glitches or awkward audio-to-visual sync issues; our audio content performs great across any playback scenario.
  • AuthorNorm™​: AuthorNorm™ is a proprietary perceived loudness normalization protocol, and it’s the perfect way to normalize audio assets for fast ingestion and easy mixing in game engines, video editors, digital audio workstations, virtual music instruments and samplers, and any other authoring application.
  • HDR Audio: Our end-to-end high dynamic range pipeline yields crystal clear sound with more detail, punchier attacks, and smoother fades. What you get is content that feels great and cuts through the mix.​

CONTENTS AND ORGANIZATION


Check out the contents and organization of this sound library in the library’s File List.


We take extra care to make it easy to find the sounds you need and intuitively browse the contents. Depending on the theme and content, we use various ways to organize the content. Different content categories and channel formats are organized in folders. Useful content properties are included in the filenames (i.e., Loop, Complex, Diffused, DoplerInversed, etc.). Different types of the same phenomenon are denoted with capital letters, and same-type variations are enumerated with two-digit incremental numbers.


METADATA (UCS COMPLIANT)


Metadata Excel File


Apart from the embedded metadata in each sound file, we also provide rich (UCS-compliant) metadata in an Excel file, which you can use to import information into your pipeline. This Excel is made according to the new UCS standard, which offers a framework for consistently categorizing audio content using a universal classification system many vendors have already adopted.


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Thank you for choosing a SoundFellas sound library for your creations!