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Package details
- Latest version
- 0.92
- Last updated
- First released
- Unity version
- 5.6.0 or later
- Package size
- 3.6 MB
- Files
- 56
- Favorites
- 128
- Views in the past week
- 1
Price tracking
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- Lowest recorded
- $9.00 on
Keywords
Cinematic Perspective Camera System
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Previous price
$19.00
Price $9.00
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Cinematic Perspective Camera System screenshot 1
About this asset
This extension requires one license per seat
Requires Unity 5.5.0 or higher.
Tested in Mac and Windows platform.
“Cinematic Perspective” is a Unity asset that has the objective of providing the developer with a simple, intuitive and fast way to implement basic camera rig movement, focal and perspective automation as it has been extensively used by filmmakers in the industry to provide a more interesting picture composition or provide meaning to a shot.
The natural use case scenario for this asset varies. It can be implemented for cutscenes, it can be used in gameplay (as it has been used in classic games like LucasArts's “Grim Fandango”). It can also be used as an interesting way to show architectural design in unity, in hybrid solutions, and various other ways.
Your creative imagination is the limit.
Features
- Realistic movie perspectives
- Fixed, Steadicam (Follow), LookAt and Dolly Modes
- Customizable Transitions
- Use one or multiple cameras (one per rig),
- Configure your cameras as desired,
- Compatible with most effects,
- Auto Zooming
- Bobbing / Shake Effect (In Steadicam Mode)
- Excellent performance.
- Clean C# well documented code.
Version in advanced beta and price reduced. Web | Video | Forum | Documentation
Tested in Mac and Windows platform.
“Cinematic Perspective” is a Unity asset that has the objective of providing the developer with a simple, intuitive and fast way to implement basic camera rig movement, focal and perspective automation as it has been extensively used by filmmakers in the industry to provide a more interesting picture composition or provide meaning to a shot.
The natural use case scenario for this asset varies. It can be implemented for cutscenes, it can be used in gameplay (as it has been used in classic games like LucasArts's “Grim Fandango”). It can also be used as an interesting way to show architectural design in unity, in hybrid solutions, and various other ways.
Your creative imagination is the limit.
Features
- Realistic movie perspectives
- Fixed, Steadicam (Follow), LookAt and Dolly Modes
- Customizable Transitions
- Use one or multiple cameras (one per rig),
- Configure your cameras as desired,
- Compatible with most effects,
- Auto Zooming
- Bobbing / Shake Effect (In Steadicam Mode)
- Excellent performance.
- Clean C# well documented code.
Version in advanced beta and price reduced. Web | Video | Forum | Documentation
From the publisher's Asset Store listing.