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Package details
- Latest version
- 1.3.2
- Last updated
- First released
- Unity version
- 5.3.4 or later
- Package size
- 45.5 MB
- Files
- 222
- Favorites
- 489
- Views in the past week
- 2
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $45.00 on
Ruaumoko
- Price drop
Discount -40%
Previous price
$75.00
Price $45.00
Lowest recorded price
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Price history
Last 6 months
USDAsset preview
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Ruaumoko screenshot 1
About this asset
Ruaumoko, The Maori god of the earth, enables fully destructible smooth iso-surfacing, voxel based terrain generation and more!
Unity 5 ready! This package provides the core functionality to generate amazing iso-surface terrain. The results can be fully destructed and deformed on-the-fly. This engine runs entirely as C# scripts and all code is included, including full implementations of Marching Cubes and Dual Contouring.
New in 1.3: Octree scene management for complete world visibility and LOD management!
Demos
Infinite paging meltable terrain
Planet Sculpting
Infinite paging terrain
Walkthrough paging terrain
Ice Caves: meltable terrain
Includes:
- An editor suite to pregenerate, dig, paint, and perfect your landscapes before the player gets their turn!
- Marching cubes and Dual Contouring implementations to turn your data into 3D meshes.
- Real-time paging scripts, LOD mesh generation, multi-threaded terrain generation.
- Meltable worlds enabled by real-time deformation scripts.
- Shaders for triplanar texture projection, detail textures, per-vertex ambient occlusion.
- Procedural grass engine.
Unity 5 ready! This package provides the core functionality to generate amazing iso-surface terrain. The results can be fully destructed and deformed on-the-fly. This engine runs entirely as C# scripts and all code is included, including full implementations of Marching Cubes and Dual Contouring.
New in 1.3: Octree scene management for complete world visibility and LOD management!
Demos
Infinite paging meltable terrain
Planet Sculpting
Infinite paging terrain
Walkthrough paging terrain
Ice Caves: meltable terrain
Includes:
- An editor suite to pregenerate, dig, paint, and perfect your landscapes before the player gets their turn!
- Marching cubes and Dual Contouring implementations to turn your data into 3D meshes.
- Real-time paging scripts, LOD mesh generation, multi-threaded terrain generation.
- Meltable worlds enabled by real-time deformation scripts.
- Shaders for triplanar texture projection, detail textures, per-vertex ambient occlusion.
- Procedural grass engine.
From the publisher's Asset Store listing.