RGD-5 Fragmentation Grenade View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.3.6 or later
Package size
11.9 MB
Files
11
Views in the past week
24

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$4.99 on

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RGD-5 Fragmentation Grenade

by WTFGames (opens in new tab)

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A RGD-5 is a hand fragmentation grenade. Model is game-ready with 2K PBR textures, a URP material, a prefab with a collider and a demo scene.

Price $4.99

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Price history

Last 6 months

USD
Price history for RGD-5 Fragmentation Grenade, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 26 Oct 28 Oct 30 Oct 1 Nov 3 Nov 5 Nov 7 Nov

Asset preview

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RGD-5 Fragmentation Grenade screenshot 1

RGD-5 Fragmentation Grenade screenshot 1

About this asset

A detailed RGD-5 fragmentation hand grenade, ready to drop into first-person shooters, survival games, military simulations and inventory or item showcases.

The model is built at real-world scale (114 mm tall), so it fits a character's hand and your physics without any rescaling. A single mesh with one material keeps it cheap to render: the grenade costs one draw call.

The PBR textures show a worn olive-green body with chipped paint, stamped factory markings, and a steel fuse, lever and pull ring. The material uses the URP Lit shader, with metallic, ambient occlusion and smoothness packed into one mask map following the URP documentation.

The prefab comes with a convex Mesh Collider: add a Rigidbody and the grenade is ready to be thrown, dropped or picked up.

A demo scene shows a standing and a lying grenade with lighting and post-processing.

Requires the Universal Render Pipeline (URP).

From the publisher's Asset Store listing.

Technical details

Render pipeline: Universal Render Pipeline (URP), made with Unity 6000.3 LTS and URP 17.3

Real-world scale: 114 mm tall, 59 mm body diameter (1 unit = 1 m)

Triangles: 4,382

Vertices: 3,369

Meshes: 1, one material, one draw call

Textures: 3 PNG textures, 2048 x 2048

Texture maps: Albedo, Normal, Metallic / Occlusion / Smoothness mask (R = Metallic, G = Occlusion, A = Smoothness)

Material: URP Lit, metallic workflow

Prefab: 1, with a convex Mesh Collider

LODs: No

Rigging: No

Animation: No

Demo scene: Yes

Documentation: Readme included

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.6f1 Not listed Compatible Not listed

As listed on the Asset Store.