Pirate Weapons View on Asset Store (opens in new tab)

Package details

Latest version
1.2
Last updated
First released
Unity version
5.3.0 or later
Package size
287.5 MB
Files
125
Favorites
185
Views in the past week
9

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$14.75 on

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Pirate Weapons

by Polygonmaker (opens in new tab)

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  • Price drop

Very detailed animated Pirate Weapons with three LOD levels

Discount -40% Previous price $49.99 Price $29.99

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Price history

Last 6 months

USD
Price history for Pirate Weapons, 6 months Current $29.99; lowest $29.99; highest $29.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 5

Pirate Weapons screenshot 1

Pirate Weapons screenshot 1

About this asset

Very detailed animated Pirate Weapons with three LOD levels

Includes access to the following packs:

* IMPORTANT After purchasing this pack please visit each package to download for free.

All assets are ready to be used for mobile, desktop or Vr use. Just choose the mesh/material suitable to your game.

There are 10 different weapons plus extra set of textures:

it comes with particle fx ready to use.

"PBR" - 2K set: (Albedo, Specular, Gloss, Occlusion, and Normal maps)

"Mobile" - 1K set: Diffuse texture with hand painted details

You Tube

EXTRA FEATURES:

★ Highly optimized and clean meshes

★ Efficient UVs usage to allow higher quality with lower texture sizes

★ Minimized number of materials and meshes to allow lower draw calls and high performance

★ Top quality animations

★ Clean project without unnecessary files

★ Hand made LODs that can be used as main characters for even better performance

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URP and HDRP:

It is simple to convert the pack to Unity render pipelines.

To convert our custom shader to URP or HDRP, please download Polygonmaker Shader and unpack “Shaders URP” or “Shaders HDRP”

For standard shaders conversion you can follow this video:

How to convert materials to HDRP

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MOBILE USE:

Mesh

Our LODs are handmade, thus they can be used as main LOD without losing much of the quality.

Use LOD1 or LOD2 depending of your budget, for example LOD0 for FPS games, LOD1 for third person games or LOD2 for RTS games.

Materials

Change from Standard to Mobile Diffuse or Bumped depending of your budget.

Textures

Set the Max Size according your budget, for example 512 for third person games or 256 for RTS games.

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From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.32f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.