Obi Cloth OFFICIAL SALE

Obi is an advanced particle-based physics engine capable of simulating a wide range of deformable material behaviors. Depends on the Burst, Jobs, Collections, and Mathematics packages.


Obi Cloth leverages the power of particle-based physics to deliver high-quality, flexible and easy to use cloth simulation.

Links


Obi Website


Community and Support Forum


Features:


- Unified solution for character clothing, regular and tearable cloth.


- Two-way rigid body interaction.


- Modular solver: don't waste performance, only use the constraints your cloth needs.


- Per module adjustable solver iteration count.


- Cloth proxies: drive high resolution meshes using low-res simulations. Works with skinned meshes too!


- Balloon physics trough volume constraints.


- Independent stretch and bend constraints.


- Cloth is attachable to rigid bodies.


- Cloth can collide with itself and other cloth pieces.


- Physically based aerodynamics model.


- Easy-to-use integrated editor tools: selection, brush selection, paintbrush, smoothing, property import/export from textures...don´t ever leave Unity when authoring cloth.


- Supports all standard Unity colliders.


- Automatic camera culling.


- Easily extensible and modular architecture.