Obi Cloth View on Asset Store (opens in new tab)

Package details

Latest version
7.2
Last updated
First released
Unity version
6000.0.82 or later
Package size
16.2 MB
Files
854
Favorites
3,663
Views in the past week
185

Price tracking

Last checked
Tracked since
Lowest recorded
$14.10 on

Keywords

Obi Cloth

by Virtual Method (opens in new tab)

4.4 / 5 · 169 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 121
4 stars 21
3 stars 10
2 stars 7
1 star 10
Price $47.00

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Price history

Last 6 months

USD
Price history for Obi Cloth, 6 months Current $47.00; lowest $47.00; highest $47.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 7.2 released 25 Aug 2026 v7.2

Asset preview

1 / 8

Obi Cloth screenshot 1

Obi Cloth screenshot 1

About this asset

Obi is an advanced particle-based physics engine capable of simulating a wide range of deformable material behaviors, capable of running both in the CPU and the GPU. (CPU mode depends on the Burst, Jobs, Collections, and Mathematics packages, GPU mode requires compute shader support).

Obi Cloth leverages the power of particle-based physics to deliver high-quality, flexible and easy to use cloth simulation.

Links

Obi Website

Community and Support Forum

Features:

- Unified solution for character clothing, regular and tearable cloth.

- Turn any mesh into cloth: even non-manifold, triangle soups.

- Decoupled simulation and rendering: automatically create a lightweight cloth mesh from a high-poly visual mesh, then use the cloth simulation to drive/deform your high-poly mesh.

- Two-way rigid body interaction.

- Modular solver: don't waste performance, only use the constraints your cloth needs.

- Per module adjustable solver iteration count.

- Balloon physics trough volume constraints.

- Independent stretch and bend constraints.

- Cloth is attachable to rigid bodies.

- Cloth can collide with itself and other cloth pieces.

- Physically based aerodynamics model.

- Easy-to-use integrated editor tools: selection, brush selection, paintbrush, smoothing, property import/export from textures...don´t ever leave Unity when authoring cloth.

- Supports all standard Unity colliders, plus Distance fields (SDFs).

- Automatic camera culling.

- Easily extensible and modular architecture.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.82f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.