GamePad Navigation (Scroll Views and Selection Groups) View on Asset Store (opens in new tab)

Package details

Latest version
1.5.1
Last updated
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Unity version
5.6.5 or later
Package size
1.3 MB
Files
235
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75
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GamePad Navigation (Scroll Views and Selection Groups)

by Jikkou Publishing Inc. (opens in new tab)

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Price history for GamePad Navigation (Scroll Views and Selection Groups), 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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GamePad Navigation (Scroll Views and Selection Groups) screenshot 1

GamePad Navigation (Scroll Views and Selection Groups) screenshot 1

About this asset

MUST HAVE for Console Developers (and other platforms).
Developer Website
This package allows you to :
- create keyboard/joystick navigable scroll views
- create enterable sub-selections of Selectable Objects
- associate keyboard keys and joystick buttons with Selectable Objects
- generate custom Animator Controllers for Scroll Views
- add Unity Actions to Scroll Views and Selectors events
- handle custom inputs on selected UI object
Main Features
Scrolling List View
Turns a Scroll View into a Selectable Object. Navigation is rerouted to Selectables (or custom non selectable items).
Implements Unity Events, C# Events and Custom Animator Triggers.
Selection Scroll View
Turns a Scroll View into a Non Selectable Object that receives navigation events from its content. Allows Random selection to be made in the content.
Implements Unity Events, C# Events and Custom Animator Triggers.
Selection Group
Turns off all selectables but its content when entered, and vice versa. Plays well with Selection Scroll View.
Selectable Keycode
Associate any Selectable (Buttons, Toggle, etc) with a keyboard key or game controller button.
Selectable Events
Catches navigation events on Selectables (Buttons, Toggle, etc) and invokes custom Unity Events.
Custom Input Handler
Catch custom inputs/keycodes on selected UI object.
Fully Documented Source
Implements full context documentation, tooltips and comments.
Samples Provided
Includes samples with code based initialisation.
Programmers and Artists friendly
Unity Events and Animator Triggers allow artists to fully customise all events, while C# Events allow programmers to subscribe to all events.
Mouse Pointer/Scroll and Touch Device Compatible
Although the components are tailored to work with keyboards and game controllers, they are compatible with click and touch.

From the publisher's Asset Store listing.