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Package details
- Latest version
- 2.4
- Last updated
- First released
- Unity version
- 2021.3.36 or later
- Package size
- 36 KB
- Files
- 13
- Favorites
- 166
- Views in the past week
- 8
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- $4.00 on
Keywords
Shaper 2D
Price $5.00
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Shaper 2D screenshot 1
About this asset
My Twitter | Online manual
This asset will allow you to create a number of different shapes you may need in your project and modify them in inspector or through your code.
Simply add Shaper 2D to your scene and use the sliders in inspector panel to change the mesh to desired shape: circle, star, polygon, sector or an arc.
- Quickly create circles, sectors, arcs, stars, hexagons, squares, triangles of any size and color.
- Works both on scene and in UI.
- Set inner and outer colors to quickly create circular gradients.
- Modify shape settings through code to create animations.
- Created for mobile. Uses default sprite material. All Shaper 2D objects will issue only one DrawCall. Or zero if there are already sprites in the scene. No additional materials used.
- Generates a 2D collider if needed and updates it on the fly when you change the shape settings from inspector or from code.
- There's an option to export generated mesh as a prefab if you need just need the mesh.
My Twitter | Online manual
This asset will allow you to create a number of different shapes you may need in your project and modify them in inspector or through your code.
Simply add Shaper 2D to your scene and use the sliders in inspector panel to change the mesh to desired shape: circle, star, polygon, sector or an arc.
- Quickly create circles, sectors, arcs, stars, hexagons, squares, triangles of any size and color.
- Works both on scene and in UI.
- Set inner and outer colors to quickly create circular gradients.
- Modify shape settings through code to create animations.
- Created for mobile. Uses default sprite material. All Shaper 2D objects will issue only one DrawCall. Or zero if there are already sprites in the scene. No additional materials used.
- Generates a 2D collider if needed and updates it on the fly when you change the shape settings from inspector or from code.
- There's an option to export generated mesh as a prefab if you need just need the mesh.
My Twitter | Online manual
From the publisher's Asset Store listing.