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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 5.5.0 or later
- Package size
- 14.1 MB
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- 46
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Mini Pack : Manholes
Price $6.99
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Price history
Last 6 months
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Mini Pack : Manholes screenshot 1
About this asset
Seen on every city street, every alley, and every dungeon and factory, these are the kinds of meshes you can use over and over again.
Each cover is designed to sit on the ground by itself, or inside of one of the 2 provided housings for variation or even mounting on a wall or the end of a pipe.
What Is A Mini Pack?
A small, affordable collection of professionally crafted assets that you can add to your Unity project. These packs are meant to save your artists from having to build every little detail in a scene. Use their time for something more valuable- like iconic vistas or hero props.
Even if these are not exactly what you need, maybe they're far enough along that your artists can tweak them a little to get what you need.
Technical Specs
Every asset shares a single material, so combining them for rendering efficiency is super simple. Every asset also has custom crafted lightmaps and collision geometry.
MESH_Cover_01 : 192 T / 138 V
MESH_Cover_02 : 192 T / 138 V
MESH_Cover_03 : 252 T / 178 V
MESH_Cover_04 : 192 T / 138 V
MESH_Cover_05 : 284 T / 186 V
MESH_Cover_06 : 284 T / 194 V
MESH_Cover_07 : 192 T / 138 V
MESH_Cover_08 : 192 T / 138 V
MESH_Cover_09 : 192 T / 138 V
MESH_Cover_10 : 192 T / 138 V
MESH_Cover_11 : 192 T / 138 V
MESH_Housing_01 : 548 T / 469 V
MESH_Housing_02: 384 T / 370 V
Each cover is designed to sit on the ground by itself, or inside of one of the 2 provided housings for variation or even mounting on a wall or the end of a pipe.
What Is A Mini Pack?
A small, affordable collection of professionally crafted assets that you can add to your Unity project. These packs are meant to save your artists from having to build every little detail in a scene. Use their time for something more valuable- like iconic vistas or hero props.
Even if these are not exactly what you need, maybe they're far enough along that your artists can tweak them a little to get what you need.
Technical Specs
Every asset shares a single material, so combining them for rendering efficiency is super simple. Every asset also has custom crafted lightmaps and collision geometry.
MESH_Cover_01 : 192 T / 138 V
MESH_Cover_02 : 192 T / 138 V
MESH_Cover_03 : 252 T / 178 V
MESH_Cover_04 : 192 T / 138 V
MESH_Cover_05 : 284 T / 186 V
MESH_Cover_06 : 284 T / 194 V
MESH_Cover_07 : 192 T / 138 V
MESH_Cover_08 : 192 T / 138 V
MESH_Cover_09 : 192 T / 138 V
MESH_Cover_10 : 192 T / 138 V
MESH_Cover_11 : 192 T / 138 V
MESH_Housing_01 : 548 T / 469 V
MESH_Housing_02: 384 T / 370 V
From the publisher's Asset Store listing.