Easy Save - The Complete Save Game & Data Serializer System View on Asset Store (opens in new tab)

Package details

Latest version
3.5.27
Last updated
First released
Unity version
2019.4.38 or later
Package size
251 KB
Files
212
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13,401
Views in the past week
498

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Keywords

Easy Save - The Complete Save Game & Data Serializer System

by Moodkie (opens in new tab)

4.8 / 5 · 1,040 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 923
4 stars 80
3 stars 17
2 stars 8
1 star 12

Easy Save lets you save almost anything with ease across platforms, along with features such as encryption, compression, save slots, cloud storage, spreadsheets, backups, and much more.

Price $59.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Easy Save - The Complete Save Game & Data Serializer System, 6 months Current $59.00; lowest $29.50; highest $59.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov Version 3.5.27 released 18 Jul 2026 v3.5.27

Asset preview

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Easy Save - The Complete Save Game & Data Serializer System screenshot 1

Easy Save - The Complete Save Game & Data Serializer System screenshot 1

About this asset

Contact Us | Guides | Docs | Forum | Discord | Getting Started | Home

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★ On the Asset Store since 2011 ★

Why use Easy Save?

It's easy

Save your game without code using Auto Save,

or with just two lines of code:

ES3.Save("key", value)

var value = ES3.Load<Type>("key");

It's reliable

Don't risk your users' save data becoming unusable because your save system is no longer supported, we've been supporting Easy Save since 2011

Regularly updated with new features...

Including Save Slots, Encryption, Compression, Cloud Save, Backups, PlayMaker actions, Caching, Spreadsheets, File IO and more

Serialize much more than other solutions...

Including class, struct, positions, GameObject, Prefab Instances, Component, ScriptableObject, Arrays, Dictionaries, Lists, HashSets, Queues, even References to Unity objects, and much more

For Amateurs...

It's easy to use and well documented, with or without code

For Experts...

A fast, feature-rich and extremely flexible save system

░░░░░░░░░░░░░░░░░░░░░░░░░░░

Compatible with

PC, Mac, Linux, Windows Universal, iOS, tvOS, Android, Oculus, Steam, WebGL

C#, Unity Visual Scripting, PlayMaker, Bolt

Integrate with other storage APIs such as consoles or cloud services**

░░░░░░░░░░░░░░░░░░░░░░░░░░░

Fully documented & source code included

Guides | Examples & Tutorials | API Reference | Getting Started

Save using C#, or without code using Auto Save

C# Reference | Auto Save

Support for PlayMaker, Bolt and Unity Visual Scripting*

Access Easy Save from Bolt and Unity Visual Scripting graphs

Save and load using PlayMaker actions

Third-party NodeCanvas & FlowCanvas integration**

Save almost any type

Our serializer was developed specifically for Unity

Unlike other systems, it can even serialize references

Fast and lightweight serializer

Using our JSON serializer developed specifically for Unity

5-star customer support

via email, dedicated forum and Discord

Secure save data with encryption

Encrypt save data

Compact save files with compression

Makes save files 85% smaller on average

Create save slots with a single click

Fully customisable save slots UI

Save & load from the cloud

Upload to cloud database using PHP & MySQL

Also works with Steam Auto Cloud, Android Backup and iCloud Backup

Cross-platform save system

Use save files & code on all supported platforms

Serialize data to spreadsheet

In CSV format for Excel

Much more flexible than PlayerPrefs

But just as simple to save

Unlike PlayerPrefs, it has File IO

Serializer stores data straight to file

Store strings/bytes as files

░░░░░░░░░░░░░░░░░░░░░░░░░░░

How do I use Easy Save?

See the Getting Started guide for how to use it for your game

░░░░░░░░░░░░░░░░░░░░░░░░░░░

Contact Us | Guides | Docs | Forum | Discord | Getting Started | Home

*PlayMaker, Bolt, NodeCanvas, FlowCanvas are purchased separately.

** We take no responsibility for third-party integrations or APIs, and support for them is provided by the third-party rather than ourselves.

Tags: save game system, load game, serialize, serializer, playerprefs, storage, upload, download, serialization, serialisation, game serialiser, JSON, serialise, autosave, auto, save file, save slots, import, export file, encryption, cloud save, excel, database, playerprefs, auto save, compression, gzip, es3, easysave

From the publisher's Asset Store listing.

Technical details

Contact Us | Guides | Docs | Forum | Discord | Getting Started | Home

░░░░░░░░░░░░░░░░░░░░░░░░░░

★ On the Asset Store since 2011 ★

Why use Easy Save?

It's easy

Save your game with just a few clicks using Auto Save,

or just two lines of code

It's reliable

Don't risk your save data becoming obsolete because your save system is no longer supported ... we've been updating Easy Save since 2011

Regularly updated with new features...

Including Encryption, Compression, Cloud Save, PlayMaker actions, Caching, CSV Spreadsheets, File IO and more

Serialize much more than other solutions...

Including class, struct, GameObject, Prefab Instances, Component, ScriptableObject, Arrays, Dictionaries, Lists, HashSets, Queues, even References to Unity objects, and much more

For Amateurs...

It's easy to use and well documented, with or without code

For Experts...

A fast, feature-rich and extremely flexible save system

░░░░░░░░░░░░░░░░░░░░░░░░░░░

Compatible with

PC, Mac, Linux, Windows Universal, iOS, tvOS, Android, Oculus, Steam, WebGL

C#, Unity Visual Scripting, PlayMaker, Bolt

Integrate with other storage APIs such as consoles or cloud services**

░░░░░░░░░░░░░░░░░░░░░░░░░░░

Fully documented & source code included

Guides | Examples & Tutorials | API Reference | Getting Started

Save using C#, or without code using Auto Save

C# Reference | Auto Save

Support for PlayMaker, Bolt and Unity Visual Scripting*

Access Easy Save from Bolt and Unity Visual Scripting graphs

Save and load using PlayMaker actions

Third-party NodeCanvas & FlowCanvas integration**

Save almost any type

Our serializer was developed specifically for Unity

Unlike other systems, it can even serialize references

Fast and lightweight serializer

Using our JSON serializer developed specifically for Unity

5-star customer support

via email, dedicated forum and Discord

Secure save data with encryption

Encrypt save data

Compact files with compression

Makes files 85% smaller on average

Save & load from the cloud

Upload to cloud database using PHP & MySQL

Also works with Steam Auto Cloud, Android Backup and iCloud Backup

Cross-platform save system

Use save files & code on all supported platforms

Serialize data to spreadsheet

In CSV format for Excel

Much more flexible than PlayerPrefs

But just as simple to use

Unlike PlayerPrefs, it has File IO

Serializer stores data straight to file

Store strings/bytes as files

░░░░░░░░░░░░░░░░░░░░░░░░░░░

How do I use Easy Save?

See the Getting Started guide for how to use it for your game

░░░░░░░░░░░░░░░░░░░░░░░░░░░

Contact Us | Guides | Docs | Forum | Discord | Getting Started | Home

*PlayMaker, Bolt, NodeCanvas, FlowCanvas are purchased separately.

** We take no responsibility for third-party integrations or APIs, and support for them is provided by the third-party rather than ourselves.

Tags: save game system, load game, serialize, serializer, playerprefs, storage, upload, download, serialization, serialisation, game serialiser, JSON, serialise, autosave, auto, save file, import, export file, encryption, cloud, excel, database, playerprefs, auto save, compression, gzip, es3