More Dynamic Cloth Physics and Banner Pack View on Asset Store (opens in new tab)

Package details

Latest version
1.2.1
Last updated
First released
Unity version
5.4.3 or later
Package size
20.0 MB
Files
90
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84
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4

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More Dynamic Cloth Physics and Banner Pack

by Cartridge (opens in new tab)

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A dynamic wind-zone script that updates cloth physics at runtime for highly responsive cloth behavior, and 9 ancient war banners (4 short, 5 long) with prefabs in three states.

Price $14.99

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Price history

Last 6 months

USD
Price history for More Dynamic Cloth Physics and Banner Pack, 6 months Current $14.99; lowest $14.99; highest $14.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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More Dynamic Cloth Physics and Banner Pack screenshot 1

More Dynamic Cloth Physics and Banner Pack screenshot 1

About this asset

Models and Textures

This asset contains 9 unique ancient war banner(4 short,5 long) and a script to control the cloth physics.

All banners have their own prefab including their torn, blooded and torn + blooded states. Package also contains custom banners which you can add their logo directly to a file to easily setup your own test environment.

Script

It also contains an script for dynamic wind zones. With this script, wind zone will control over all cloth objects in the scene dynamically. All cloth objects will interact with wind zone in run-time. In standard Unity system, wind is fixed and doesn't have any affect on cloth physics after scene starts, however this script will allow all the cloth items in the scene to react to changes on wind rotation (Simply launch demo scene and while running, change rotation of the wind and power)

You can check documentation for further information.

Note: This asset has been manually tested on Unity 6.1, Unity 6.2, Unity 5.4, and Unity 2019.2. Because it contains simple models and a script, it will likely work in other versions as well. The asset is primarily models, textures, and a script. Materials can behave differently on different setups; it is the user's responsibility to ensure correct import settings. 

Please test in a new project using the Built-in Render Pipeline before reporting any issues.

From the publisher's Asset Store listing.