Destructible Ground Simulation Done With Compute Shader View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
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Unity version
5.4.0 or later
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63 KB
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Destructible Ground Simulation Done With Compute Shader

by Zolden (opens in new tab)

2.8 / 5 · 4 ratings

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Price $20.00

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Last 6 months

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Price history for Destructible Ground Simulation Done With Compute Shader, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Destructible Ground Simulation Done With Compute Shader screenshot 1

Destructible Ground Simulation Done With Compute Shader screenshot 1

About this asset

Realtime simulation of physically realistic ground made of interacting particles. GPU handles all calcultions, so it works fast even if you have tens of thousands particles.
Can be used:
1. As a base for projects utilizing simulation of physically interacting particles.
2. As a tutorial to learn compute shaders.
Features:
1. Uses Compute shader
2. Everything is computed in GPU
3. Pretty optimized, runs fast in realtime
4. The code is comprehensively commented, every feature explained.
Note: shader model 5.0 is required for this project to work.
To see if your videocard supports it, run this: SystemInfo.supportsComputeShaders

From the publisher's Asset Store listing.