Vertex Lit Shader: Baked Shadows Realtime Light View on Asset Store (opens in new tab)

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Vertex Lit Shader: Baked Shadows Realtime Light

by Ryan Zehm (opens in new tab)

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Price history for Vertex Lit Shader: Baked Shadows Realtime Light, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

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Vertex Lit Shader: Baked Shadows Realtime Light screenshot 1

Vertex Lit Shader: Baked Shadows Realtime Light screenshot 1

About this asset

By default, using Unity’s built-in shader Mobile/VertexLit lighting works only as either baked or realtime but you cannot display a realtime light on a baked surface. This shader allows a baked surface to also receive realtime lighting.
For example, a castle scene has realistic baked shadows and a torch on the wall is burning causing light to ‘flicker’ on the surrounding area.
1. Ensure Legacy Vertex Lit rendering path is being used. This is set in the player build settings under ‘Other Settings’.
2. Assign the shader Custom/VertexDynamicLightmap to your material, OR assign the material from this project at VertexDynamicLightmap/Materials/ to your objects.
3. Bake Lighting! The surface will have a detailed lightmap and it will also display dynamic light with Vertex Lit rendering.

From the publisher's Asset Store listing.