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Package details
- Latest version
- 3.1.3
- Last updated
- First released
- Unity version
- 2021.2.6 or later
- Package size
- 9.0 MB
- Files
- 105
- Favorites
- 55
- Views in the past week
- 4
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- $7.00 on
Keywords
Masterscene
The Masterscene creates a scene on top of all other scenes. Main advantage is the simplification of persistent objects, scene transition, loading screen and communication between scenes.
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Masterscene screenshot 1
About this asset
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Advantages of a Masterscene
Games or large projects often contain many scenes which have to be managed. However, some objects should be in every scene for example user interfaces to display things like score, life, or energy. One solution is to create singletons, but they become a major hurdle quickly.
What it does
This asset does a very simple thing. It generates and manages a Masterscene. Every object inside the Masterscene is persistent throughout the whole application. Place all your services, subsystems, or gameplay-related features into the Masterscene, and they will exist in any other scene.
Easy loading and transition effects
Use the Masterscene to quickly implement scene transitioning and loading effects using the exposed events and the Unity animation system. No complex effect systems are required anymore.
Automatic build management
The Masterscene also automatically manages your scene entries in the build settings so you never have to add scenes manually before compiling your game.
Communication between scenes
Use the built-in world manager to communicate between scenes. For example, pressing a switch in the first level opens a locked door in the second level.
From the publisher's Asset Store listing.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2021.2.6f1 | Compatible | Compatible | Compatible |
HDRP/URP
Fully Supported: The Masterscene is related to scene and project management and has nothing to do with materials or shaders. Samples use default materials only.
As listed on the Asset Store.